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https://github.com/Relintai/pandemonium_engine.git
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55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
#ifndef SINE_WAVE_H
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#define SINE_WAVE_H
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class SineWave : public MMNode {
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GDCLASS(SineWave, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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float get_amplitude() const;
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void set_amplitude(const float val);
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float get_frequency() const;
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void set_frequency(const float val);
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float get_phase() const;
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void set_phase(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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float get_amplitude();
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void set_amplitude(const float val);
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float get_frequency();
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void set_frequency(const float val);
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float get_phase();
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void set_phase(const float val);
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SineWave();
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~SineWave();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(float)
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float amplitude = 0.5;
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//export(float)
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float frequency = 2;
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//export(float)
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float phase = 0;
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//amplitude
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//frequency
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//phase
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};
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#endif
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