pandemonium_engine/modules/material_maker/nodes/noise/noise.cpp

138 lines
3.2 KiB
C++

#include "noise.h"
Ref<Resource> Noise::get_image() {
return image;
}
void Noise::set_image(const Ref<Resource> &val) {
image = val;
}
int Noise::get_grid_size() const {
return grid_size;
}
void Noise::set_grid_size(const int val) {
grid_size = val;
}
float Noise::get_density() const {
return density;
}
void Noise::set_density(const float val) {
density = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(int) ;
int grid_size = 16;
//export(float) ;
float density = 0.5;
void Noise::_init_properties() {
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
register_output_property(image);
}
void Noise::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_texture_universal(image);
//, Vector2(1, 10));
mm_graph_node.add_slot_int("get_grid_size", "set_grid_size", "Grid Size");
//, Vector2(0, 1));
mm_graph_node.add_slot_float("get_density", "set_density", "Density", 0.01);
}
Color Noise::_get_value_for(const Vector2 &uv, const int pseed) {
float ps = 1.0 / float(pseed);
//return dots(uv, 1.0/$(size), $(density), $(seed));
float f = MMAlgos.dots(uv, 1.0 / float(grid_size), density, ps);
return Color(f, f, f, 1);
}
void Noise::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
int Noise::get_grid_size() {
return grid_size;
}
void Noise::set_grid_size(const int val) {
grid_size = val;
set_dirty(true);
}
float Noise::get_density() {
return density;
}
void Noise::set_density(const float val) {
density = val;
set_dirty(true);
}
}
Noise::Noise() {
image;
grid_size = 16;
density = 0.5;
}
Noise::~Noise() {
}
static void Noise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Noise::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &Noise::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_grid_size"), &Noise::get_grid_size);
ClassDB::bind_method(D_METHOD("set_grid_size", "value"), &Noise::set_grid_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_size"), "set_grid_size", "get_grid_size");
ClassDB::bind_method(D_METHOD("get_density"), &Noise::get_density);
ClassDB::bind_method(D_METHOD("set_density", "value"), &Noise::set_density);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "density"), "set_density", "get_density");
ClassDB::bind_method(D_METHOD("_init_properties"), &Noise::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Noise::_register_methods);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Noise::_get_value_for);
ClassDB::bind_method(D_METHOD("_render", "material"), &Noise::_render);
ClassDB::bind_method(D_METHOD("get_grid_size"), &Noise::get_grid_size);
ClassDB::bind_method(D_METHOD("set_grid_size", "val"), &Noise::set_grid_size);
ClassDB::bind_method(D_METHOD("get_density"), &Noise::get_density);
ClassDB::bind_method(D_METHOD("set_density", "val"), &Noise::set_density);
}