mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 02:46:53 +01:00
Relintai
1263101396
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
/**************************************************************************/
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/* fixed_array.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FIXED_ARRAY_H
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#define FIXED_ARRAY_H
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#include "core/typedefs.h"
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#include "core/containers/local_vector.h"
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// High performance fixed size array, single threaded.
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// Especially useful if you need to create an array on the stack, to
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// prevent dynamic allocations (especially in bottleneck code).
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template <class T, uint32_t CAPACITY = 8, bool force_trivial = false, uint32_t ALIGN = 1>
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class FixedArray {
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static_assert(ALIGN > 0, "ALIGN must be at least 1.");
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const static uint32_t UNIT_SIZE = ((sizeof(T) + ALIGN - 1) / ALIGN * ALIGN);
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const static bool CONSTRUCT = !HAS_TRIVIAL_CONSTRUCTOR(T) && !force_trivial;
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const static bool DESTRUCT = !HAS_TRIVIAL_DESTRUCTOR(T) && !force_trivial;
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uint32_t _size = 0;
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uint8_t _data[CAPACITY * UNIT_SIZE];
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const T &get(uint32_t p_index) const {
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return *(const T *)&_data[p_index * UNIT_SIZE];
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}
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T &get(uint32_t p_index) {
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return *(T *)&_data[p_index * UNIT_SIZE];
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}
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public:
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uint32_t size() const { return _size; }
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bool is_empty() const { return !_size; }
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bool is_full() const { return _size == CAPACITY; }
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uint32_t capacity() const { return CAPACITY; }
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T *request(bool p_construct = true) {
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if (size() < CAPACITY) {
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T *ele = &get(_size++);
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if (CONSTRUCT && p_construct) {
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memnew_placement(ele, T);
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}
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return ele;
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}
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return nullptr;
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}
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void push_back(const T &p_val) {
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T *mem = request(false);
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ERR_FAIL_NULL(mem);
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*mem = p_val;
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}
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void clear() {
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resize(0);
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}
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void remove_unordered(uint32_t p_index) {
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ERR_FAIL_UNSIGNED_INDEX(p_index, _size);
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_size--;
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if (_size > p_index) {
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get(p_index) = get(_size);
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}
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if (DESTRUCT) {
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get(_size).~T();
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}
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}
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void resize(uint32_t p_size) {
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ERR_FAIL_COND(p_size > CAPACITY);
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if (DESTRUCT && (p_size < _size)) {
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for (uint32_t i = p_size; i < _size; i++) {
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get(i).~T();
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}
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}
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if (CONSTRUCT && (p_size > _size)) {
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for (uint32_t i = _size; i < p_size; i++) {
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memnew_placement(&get(i), T);
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}
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}
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_size = p_size;
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}
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const T &operator[](uint32_t p_index) const {
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DEV_ASSERT(p_index < size());
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return get(p_index);
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}
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T &operator[](uint32_t p_index) {
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DEV_ASSERT(p_index < size());
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return get(p_index);
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}
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operator Vector<T>() const {
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Vector<T> ret;
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if (size()) {
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ret.resize(size());
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T *dest = ret.ptrw();
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if (ALIGN <= 1) {
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memcpy(dest, _data, sizeof(T) * _size);
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} else {
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for (uint32_t n = 0; n < _size; n++) {
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dest[n] = get(n);
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}
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}
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}
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return ret;
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}
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};
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#endif // FIXED_ARRAY_H
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