pandemonium_engine/core
2022-06-26 03:38:28 +02:00
..
bind Removed unnecessary methods from PLogger's bind class, and added properties. 2022-06-11 17:51:49 +02:00
crypto Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
io Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
log Cleaned up the log macros. 2022-06-11 18:07:21 +02:00
math Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
os Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
array.cpp
array.h
bitfield_dynamic.cpp
bitfield_dynamic.h
class_db.cpp
class_db.h
color_names.inc
color.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
color.h
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp
compressed_translation.h
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp
core_string_names.h
cowdata.h Fix typo in CowData's fill(). This fixes the issues with WaveFormCollapse. 2022-04-23 21:32:33 +02:00
dictionary.cpp
dictionary.h
engine.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
engine.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
error_list.h
error_macros.cpp
error_macros.h
func_ref.cpp
func_ref.h
global_constants.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
global_constants.h
hash_map.h
hashfuncs.h
image.cpp
image.h
input_map.cpp
input_map.h
int_types.h
list.h
local_vector.h
make_binders.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
method_ptrcall.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
node_path.cpp
node_path.h
oa_hash_map.h Added lookup_ptr method to OAHashMap. 2022-03-23 15:06:29 +01:00
object_id.h
object_rc.h
object.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
object.h
ordered_hash_map.h
packed_data_container.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
packed_data_container.h
paged_allocator.h
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
pool_vector.cpp
pool_vector.h Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains). 2022-06-21 00:34:02 +02:00
pooled_list.h
print_string.cpp
print_string.h
project_settings.cpp Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
project_settings.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_core_types.cpp Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
register_core_types.h
resource.cpp
resource.h
rid_handle.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
rid_handle.h
rid.cpp
rid.h Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4 2022-03-20 20:22:15 +01:00
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp
script_debugger_local.h
script_language.cpp
script_language.h
SCsub Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
self_list.h
set.h
simple_type.h
sort_array.h
string_buffer.h
string_builder.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_builder.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_name.cpp
string_name.h
threaded_callable_queue.h
translation.cpp
translation.h
type_info.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
typedefs.h
ucaps.h
undo_redo.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
undo_redo.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
ustring.cpp Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
ustring.h Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
variant_call.cpp Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
variant_op.cpp Fix regression with dictionaries because of the variant srtingname support. 2022-03-21 23:22:19 +01:00
variant_parser.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
variant_parser.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.h Added is_null() helper method to variant. 2022-03-22 09:38:10 +01:00
vector.h Added fill method to Vector and CowData. 2022-04-21 16:30:21 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vmap.h
vset.h