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portal_defines.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal_gameplay_monitor.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal_gameplay_monitor.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal_occlusion_culler.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
portal_occlusion_culler.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
portal_pvs_builder.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal_pvs_builder.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal_pvs.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
portal_pvs.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal_renderer.cpp
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
portal_renderer.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
portal_resources.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
portal_resources.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal_rooms_bsp.cpp
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Portals - Fix invalid room hint when reconverting room graph
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2022-07-29 22:37:29 +02:00 |
portal_rooms_bsp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal_tracer.cpp
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
portal_tracer.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
portal_types.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
portal_types.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |