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114 lines
3.7 KiB
C++
114 lines
3.7 KiB
C++
#ifndef MULTIBODYTREEINITCACHE_HPP_
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#define MULTIBODYTREEINITCACHE_HPP_
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#include "../IDConfig.hpp"
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#include "../IDMath.hpp"
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#include "../MultiBodyTree.hpp"
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namespace btInverseDynamics
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{
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/// Mass properties of a rigid body
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struct InertiaData
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{
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ID_DECLARE_ALIGNED_ALLOCATOR();
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/// mass
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idScalar m_mass;
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/// vector from body-fixed frame to center of mass,
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/// in body-fixed frame, multiplied by the mass
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vec3 m_body_pos_body_com;
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/// moment of inertia w.r.t. the origin of the body-fixed
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/// frame, represented in that frame
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mat33 m_body_I_body;
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};
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/// Joint properties
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struct JointData
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{
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ID_DECLARE_ALIGNED_ALLOCATOR();
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/// type of joint
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JointType m_type;
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/// index of parent body
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int m_parent;
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/// index of child body
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int m_child;
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/// vector from parent's body-fixed frame to child's body-fixed
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/// frame for q=0, written in the parent's body fixed frame
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vec3 m_parent_pos_parent_child_ref;
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/// Transform matrix converting vectors written in the parent's frame
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/// into vectors written in the child's frame for q=0
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/// ie, child_vector = child_T_parent_ref * parent_vector;
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mat33 m_child_T_parent_ref;
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/// Axis of motion for 1 degree-of-freedom joints,
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/// written in the child's frame
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/// For revolute joints, the q-value is positive for a positive
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/// rotation about this axis.
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/// For prismatic joints, the q-value is positive for a positive
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/// translation is this direction.
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vec3 m_child_axis_of_motion;
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};
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/// Data structure to store data passed by the user.
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/// This is used in MultiBodyTree::finalize to build internal data structures.
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class MultiBodyTree::InitCache
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{
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public:
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ID_DECLARE_ALIGNED_ALLOCATOR();
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/// constructor
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InitCache();
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///\copydoc MultiBodyTree::addBody
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int addBody(const int body_index, const int parent_index, const JointType joint_type,
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const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
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const vec3 &body_axis_of_motion, idScalar mass, const vec3 &body_r_body_com,
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const mat33 &body_I_body, const int user_int, void *user_ptr);
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/// build index arrays
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/// @return 0 on success, -1 on failure
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int buildIndexSets();
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/// @return number of degrees of freedom
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int numDoFs() const { return m_num_dofs; }
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/// @return number of bodies
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int numBodies() const { return m_inertias.size(); }
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/// get inertia data for index
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/// @param index of the body
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/// @param inertia pointer for return data
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/// @return 0 on success, -1 on failure
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int getInertiaData(const int index, InertiaData *inertia) const;
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/// get joint data for index
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/// @param index of the body
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/// @param joint pointer for return data
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/// @return 0 on success, -1 on failure
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int getJointData(const int index, JointData *joint) const;
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/// get parent index array (paren_index[i] is the index of the parent of i)
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/// @param parent_index pointer for return data
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void getParentIndexArray(idArray<int>::type *parent_index) { *parent_index = m_parent_index; }
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/// get user integer
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/// @param index body index
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/// @param user_int user integer
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/// @return 0 on success, -1 on failure
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int getUserInt(const int index, int *user_int) const;
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/// get user pointer
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/// @param index body index
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/// @param user_int user pointer
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/// @return 0 on success, -1 on failure
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int getUserPtr(const int index, void **user_ptr) const;
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private:
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// vector of bodies
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idArray<InertiaData>::type m_inertias;
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// vector of joints
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idArray<JointData>::type m_joints;
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// number of mechanical degrees of freedom
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int m_num_dofs;
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// parent index array
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idArray<int>::type m_parent_index;
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// user integers
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idArray<int>::type m_user_int;
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// user pointers
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idArray<void *>::type m_user_ptr;
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// index of root body (or -1 if not set)
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int m_root_index;
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};
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} // namespace btInverseDynamics
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#endif // MULTIBODYTREEINITCACHE_HPP_
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