mirror of
https://github.com/Relintai/pandemonium_engine.git
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130 lines
4.5 KiB
C++
130 lines
4.5 KiB
C++
#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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/*************************************************************************/
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/* navigation_polygon.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/resource.h"
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#include "scene/2d/node_2d.h"
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class NavigationMesh;
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class NavigationPolygon : public Resource {
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GDCLASS(NavigationPolygon, Resource);
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PoolVector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector<PoolVector<Vector2>> outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty;
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Mutex navmesh_generation;
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// Navigation mesh
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Ref<NavigationMesh> navmesh;
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protected:
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static void _bind_methods();
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void _set_polygons(const Array &p_array);
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Array _get_polygons() const;
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void _set_outlines(const Array &p_array);
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Array _get_outlines() const;
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_vertices(const PoolVector<Vector2> &p_vertices);
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PoolVector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int> &p_polygon);
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int get_polygon_count() const;
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void add_outline(const PoolVector<Vector2> &p_outline);
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void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index);
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void set_outline(int p_idx, const PoolVector<Vector2> &p_outline);
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PoolVector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void clear_outlines();
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void make_polygons_from_outlines();
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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Ref<NavigationMesh> get_mesh();
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NavigationPolygon();
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~NavigationPolygon();
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};
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class Navigation2D;
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class NavigationPolygonInstance : public Node2D {
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GDCLASS(NavigationPolygonInstance, Node2D);
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bool enabled;
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RID region;
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Navigation2D *navigation;
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Ref<NavigationPolygon> navpoly;
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void _navpoly_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
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Ref<NavigationPolygon> get_navigation_polygon() const;
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String get_configuration_warning() const;
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NavigationPolygonInstance();
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~NavigationPolygonInstance();
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};
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#endif // NAVIGATIONPOLYGON_H
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