pandemonium_engine/modules/vertex_lights_2d/vertex_lights_2d_server.h

123 lines
4.4 KiB
C++

#ifndef VERTEX_LIGHT_2D_SERVER_H
#define VERTEX_LIGHT_2D_SERVER_H
/*************************************************************************/
/* vertex_lights_2d.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/object.h"
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/math/color.h"
#include "core/math/vector2i.h"
class VertexLightMap2D;
class VertexLightQuadrant2D;
class VertexLightData2D;
class VertexLights2DServer : public Object {
GDCLASS(VertexLights2DServer, Object);
public:
enum VertexLight2DMode {
VERTEX_LIGHT_2D_MODE_ADD = 0,
VERTEX_LIGHT_2D_MODE_SUB,
VERTEX_LIGHT_2D_MODE_MIX,
//VERTEX_LIGHT_2D_MODE_MASK
};
// Defaults
Vector2i get_default_quadrant_size() const;
void set_default_quadrant_size(const Vector2i &p_size);
// Maps
RID map_create();
Vector2i map_get_quadrant_size(RID p_map) const;
void map_set_quadrant_size(RID p_map, const Vector2i &p_size);
Array map_get_lights(RID p_map) const;
void map_clear(RID p_map);
// Lights
RID light_create();
RID light_get_map(RID p_light);
void light_set_map(RID p_light, RID p_map);
Vector2 light_get_position(RID p_light);
void light_set_position(RID p_light, const Vector2 &p_position);
Color light_get_color(RID p_light);
void light_set_color(RID p_light, const Color &p_color);
VertexLights2DServer::VertexLight2DMode light_get_mode(RID p_light);
void light_set_mode(RID p_light, const VertexLights2DServer::VertexLight2DMode p_mode);
Vector2i light_get_z_range(RID p_light);
void light_set_z_range(RID p_light, const Vector2i &p_z_range);
Vector2i light_get_layer_range(RID p_light);
void light_set_layer_range(RID p_light, const Vector2i &p_layer_range);
int light_get_item_cull_mask(RID p_light);
void light_set_item_cull_mask(RID p_light, const int p_item_cull_mask);
// Rest
void free(RID p_rid);
_FORCE_INLINE_ static VertexLights2DServer *get_singleton() {
return _self;
}
VertexLights2DServer();
~VertexLights2DServer();
protected:
static void _bind_methods();
mutable RID_Owner<VertexLightMap2D> map_owner;
mutable RID_Owner<VertexLightData2D> light_owner;
Vector2i _default_quadrant_size;
static VertexLights2DServer *_self;
};
VARIANT_ENUM_CAST(VertexLights2DServer::VertexLight2DMode);
#endif