pandemonium_engine/platform/android/java/app/AndroidManifest.xml
Relintai 9d76074b58 Ported: Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00

69 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.pandemonium.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >
<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
<!-- as that gets rewritten. -->
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true" />
<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" />
<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->
<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
<!-- If you want to add tags manually, do before it. -->
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
<application android:label="@string/pandemonium_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
<!-- Records the version of the Pandemonium editor used for building -->
<meta-data
android:name="net.relintai.pandemonium.editor.version"
android:value="${pandemoniumEditorVersion}" />
<!-- The following metadata values are replaced when Pandemonium exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
<activity
android:name=".PandemoniumApp"
android:label="@string/pandemonium_project_name_string"
android:theme="@style/PandemoniumAppSplashTheme"
android:launchMode="singleTask"
android:excludeFromRecents="false"
android:exported="true"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
platforms. -->
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
<!-- Custom application XML added by add-ons. -->
<!--CHUNK_APPLICATION_BEGIN-->
<!--CHUNK_APPLICATION_END-->
</application>
</manifest>