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https://github.com/Relintai/pandemonium_engine.git
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22 lines
888 B
XML
22 lines
888 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFTexture" inherits="Resource" version="4.2">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
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ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
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</member>
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<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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