mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
88 lines
3.6 KiB
C++
88 lines
3.6 KiB
C++
#ifndef VERTEX_LIGHT_2D_H
|
|
#define VERTEX_LIGHT_2D_H
|
|
|
|
/*************************************************************************/
|
|
/* vertex_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/main/node_2d.h"
|
|
|
|
#include "core/containers/hash_map.h"
|
|
#include "core/containers/vector.h"
|
|
#include "core/math/color.h"
|
|
#include "core/math/vector2i.h"
|
|
|
|
#include "vertex_lights_2d_server.h"
|
|
|
|
class VertexLight2D : public Node2D {
|
|
GDCLASS(VertexLight2D, Node2D);
|
|
|
|
public:
|
|
enum VertexLight2DMode {
|
|
VERTEX_LIGHT_2D_MODE_ADD = VertexLights2DServer::VERTEX_LIGHT_2D_MODE_ADD,
|
|
VERTEX_LIGHT_2D_MODE_SUB = VertexLights2DServer::VERTEX_LIGHT_2D_MODE_SUB,
|
|
VERTEX_LIGHT_2D_MODE_MIX = VertexLights2DServer::VERTEX_LIGHT_2D_MODE_MIX,
|
|
//VERTEX_LIGHT_2D_MODE_MASK = VertexLights2DServer::VERTEX_LIGHT_2D_MODE_MASK
|
|
};
|
|
|
|
Color get_color();
|
|
void set_color(const Color &p_color);
|
|
|
|
VertexLight2D::VertexLight2DMode get_mode();
|
|
void set_mode(const VertexLight2D::VertexLight2DMode p_mode);
|
|
|
|
Vector2i get_z_range();
|
|
void set_z_range(const Vector2i &p_z_range);
|
|
|
|
Vector2i get_layer_range();
|
|
void set_layer_range(const Vector2i &p_layer_range);
|
|
|
|
int get_item_cull_mask();
|
|
void set_item_cull_mask(const int p_item_cull_mask);
|
|
|
|
VertexLight2D();
|
|
~VertexLight2D();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
RID _vertex_light;
|
|
|
|
Color _color;
|
|
VertexLight2DMode _mode;
|
|
Vector2i _z_range;
|
|
Vector2i _layer_range;
|
|
int _item_cull_mask;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VertexLight2D::VertexLight2DMode);
|
|
|
|
#endif
|