mirror of
https://github.com/Relintai/pandemonium_engine.git
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68 lines
2.6 KiB
XML
68 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BakedLightmapData" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_user">
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<return type="void" />
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<argument index="0" name="path" type="NodePath" />
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<argument index="1" name="lightmap" type="Resource" />
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<argument index="2" name="lightmap_slice" type="int" />
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<argument index="3" name="lightmap_uv_rect" type="Rect2" />
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<argument index="4" name="instance" type="int" />
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<description>
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</description>
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</method>
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<method name="clear_data">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="clear_users">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_user_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_user_lightmap" qualifiers="const">
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<return type="Resource" />
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<argument index="0" name="user_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_user_path" qualifiers="const">
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<return type="NodePath" />
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<argument index="0" name="user_idx" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )">
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</member>
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<member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1">
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</member>
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<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
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Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
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To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again.
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</member>
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<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
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Controls whether dynamic capture objects receive environment lighting or not.
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</member>
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<member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray( )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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