pandemonium_engine/scene
2023-09-07 09:56:16 +02:00
..
2d Added Toplevel property to CanvasItem. Also removed 2 extremely old compatibility methods. 2023-09-06 20:02:14 +02:00
3d Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
animation Make AnimationNodeBlendTree use OrderedHashMap insteads Map 2023-08-27 12:24:02 +02:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Prefix messages with their thread id if they aren't coming from the main thread in the editor log. 2023-09-06 14:19:28 +02:00
gui Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
main Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
resources Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
scene_string_names.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00