pandemonium_engine/platform/frt
2023-07-13 14:47:04 +02:00
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dl
doc Fix typos with codespell. 2022-12-22 19:51:25 +01:00
import
include
patches
porting
.clang-format
.gitignore
.travis.yml
CREDITS.txt
detect.py Fix build. 2023-07-13 14:47:04 +02:00
envprobe.cpp
frt_options.cpp
frt.h
gles2_egl.h
godot_frt.cpp
keyboard_linux_input.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
keyboard_x11.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
LICENSE_GODOT.txt
LICENSE.txt
Local.mk
logo.png
Makefile
mouse_linux_input.cpp
mouse_x11.cpp
os_frt.cpp Ported: flush buffered events 2022-10-08 19:30:42 +02:00
platform_config.h
README.md
release.sh
SCsub
video_bcm.cpp
video_fbdev.cpp
video_kmsdrm.cpp
video_x11.cpp

FRT 1.x

patreon: efornaralabs https://github.com/efornara/frt https://github.com/efornara/frt/tree/1.x - 265ddf153c3350b10c4b4c1fd08ddf6cfb67be91

FRT

Godot is a full 2D and 3D game engine with editor.

FRT is a Godot "platform" targeting single board computers. In plain English, you can export a Godot game to most of them by using FRT binaries, as long as the game has been designed with the limitation of the hardware in mind.

When (not) to use FRT

Godot comes with a generic X11 platform that works very well on Pis, as long as you enable the experimental OpenGL driver (not needed on a Pi 4, not recommended on Pi 0-1).

So, in general, if you are only interested in exporting games for Pis starting from the Pi 2, your best option is probably to compile an ARM export template yourself starting from the official Godot source code.

How to use FRT

Precompiled versions of FRT can be found here:

https://sourceforge.net/projects/frt/files/

And instructions of how to export a game from the Godot editor running on your PC here.

If you have come across an FRT game and it is running on the console, you can press Win+Q to close it.

This is the list of meta (Win) keys recognized by FRT when running on the console (i.e. non on X11):

Meta Action
Q Quit
F Toggle fullscreen
W Change window gravity
K Grab / ungrab the keyboard
M Grab / ungrab the mouse
Return Mouse Left Button (virtual mouse)
Cursor Keys Mouse Motion (virtual mouse)

The virtual mouse keys are available only if a keyboard is found, but a mouse is not.

User Info

Hardware Info

Developer Info