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https://github.com/Relintai/pandemonium_engine.git
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b36dd7e4aa
Note that NavigationObstacles should only be used if necessary and for moving objects only. (cherry picked from commit d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed)
44 lines
1.9 KiB
XML
44 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationObstacle2D" inherits="Node" version="3.5">
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<brief_description>
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2D obstacle used in navigation for collision avoidance.
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</brief_description>
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<description>
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2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
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[b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_navigation" qualifiers="const">
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<return type="Node" />
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<description>
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Returns the [Navigation2D] node that the obstacle is using for its navigation system.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this obstacle on the [Navigation2DServer].
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</description>
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</method>
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<method name="set_navigation">
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<return type="void" />
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<argument index="0" name="navigation" type="Node" />
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<description>
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Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
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</description>
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</method>
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</methods>
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<members>
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<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
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Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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