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https://github.com/Relintai/pandemonium_engine.git
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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#ifndef PAINT_PROJECT_H
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#define PAINT_PROJECT_H
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#include "core/containers/pool_vector.h"
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#include "paint_node.h"
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class PaintProject : public PaintNode {
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GDCLASS(PaintProject, PaintNode);
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public:
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String get_save_file_name();
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void set_save_file_name(const String &fn);
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Color get_current_color();
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void set_current_color(const Color &color);
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void add_preset_color(const Color &color);
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void remove_preset_color(const int index);
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Color get_preset_color(const int index);
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void set_preset_color(const int index, const Color &color);
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int get_preset_color_count();
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PoolColorArray get_color_presets();
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void set_color_presets(const PoolColorArray &colors);
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void set_colors_as_default();
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void save_image_to_file();
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void add_paint_canvas_backgorund();
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void add_paint_visual_grid();
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bool _render_should_evaluate_children();
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PaintProject();
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~PaintProject();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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String _save_file_name;
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Color _current_color;
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PoolColorArray _color_presets;
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};
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#endif
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