mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
353 lines
9.7 KiB
C++
353 lines
9.7 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "mesh_data_resource.h"
|
|
|
|
#include "core/variant.h"
|
|
|
|
const String MeshDataResource::BINDING_STRING_COLLIDER_TYPE = "None,Trimesh Collision Shape,Single Convex Collision Shape,Multiple Convex Collision Shapes,Approximated Box,Approximated Capsule,Approximated Cylinder,Approximated Sphere";
|
|
|
|
Array MeshDataResource::get_array() {
|
|
return _arrays;
|
|
}
|
|
void MeshDataResource::set_array(const Array &p_arrays) {
|
|
_arrays = p_arrays;
|
|
|
|
recompute_aabb();
|
|
|
|
emit_changed();
|
|
}
|
|
Array MeshDataResource::get_array_const() const {
|
|
return _arrays;
|
|
}
|
|
|
|
AABB MeshDataResource::get_aabb() const {
|
|
return _aabb;
|
|
}
|
|
void MeshDataResource::set_aabb(const AABB &aabb) {
|
|
_aabb = aabb;
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
void MeshDataResource::add_collision_shape(const Transform &transform, const Ref<Shape> &shape) {
|
|
MDRData d;
|
|
|
|
d.transform = transform;
|
|
d.shape = shape;
|
|
|
|
_collision_shapes.push_back(d);
|
|
|
|
emit_changed();
|
|
}
|
|
Ref<Shape> MeshDataResource::get_collision_shape(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Ref<Shape>());
|
|
|
|
return _collision_shapes[index].shape;
|
|
}
|
|
Transform MeshDataResource::get_collision_shape_offset(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Transform());
|
|
|
|
return _collision_shapes[index].transform;
|
|
}
|
|
int MeshDataResource::get_collision_shape_count() const {
|
|
return _collision_shapes.size();
|
|
}
|
|
|
|
Vector<Variant> MeshDataResource::get_collision_shapes() {
|
|
Vector<Variant> r;
|
|
for (int i = 0; i < _collision_shapes.size(); i++) {
|
|
r.push_back(_collision_shapes[i].transform);
|
|
r.push_back(_collision_shapes[i].shape.get_ref_ptr());
|
|
}
|
|
return r;
|
|
}
|
|
void MeshDataResource::set_collision_shapes(const Vector<Variant> &p_arrays) {
|
|
ERR_FAIL_COND(p_arrays.size() % 2 == 1);
|
|
|
|
_collision_shapes.clear();
|
|
for (int i = 0; i < p_arrays.size(); i += 2) {
|
|
MDRData d;
|
|
|
|
d.transform = p_arrays[i];
|
|
d.shape = Ref<Shape>(p_arrays[i + 1]);
|
|
|
|
_collision_shapes.push_back(d);
|
|
}
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
PoolIntArray MeshDataResource::get_seams() {
|
|
return _seams;
|
|
}
|
|
|
|
void MeshDataResource::set_seams(const PoolIntArray &array) {
|
|
_seams = array;
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
void MeshDataResource::append_arrays(const Array &p_arrays) {
|
|
if (p_arrays.size() != Mesh::ARRAY_MAX) {
|
|
return;
|
|
}
|
|
|
|
if (_arrays.size() != Mesh::ARRAY_MAX) {
|
|
_arrays = p_arrays;
|
|
return;
|
|
}
|
|
|
|
PoolVector3Array vertices = _arrays[Mesh::ARRAY_VERTEX];
|
|
|
|
if (vertices.size() == 0) {
|
|
_arrays = p_arrays;
|
|
return;
|
|
}
|
|
|
|
PoolVector3Array normals = _arrays[Mesh::ARRAY_NORMAL];
|
|
PoolRealArray tangents = _arrays[Mesh::ARRAY_TANGENT];
|
|
PoolColorArray colors = _arrays[Mesh::ARRAY_COLOR];
|
|
PoolVector2Array uv = _arrays[Mesh::ARRAY_TEX_UV];
|
|
PoolVector2Array uv2 = _arrays[Mesh::ARRAY_TEX_UV2];
|
|
PoolRealArray bones = _arrays[Mesh::ARRAY_BONES];
|
|
PoolRealArray weights = _arrays[Mesh::ARRAY_WEIGHTS];
|
|
PoolIntArray indices = _arrays[Mesh::ARRAY_INDEX];
|
|
|
|
PoolVector3Array merge_vertices = p_arrays[Mesh::ARRAY_VERTEX];
|
|
PoolVector3Array merge_normals = p_arrays[Mesh::ARRAY_NORMAL];
|
|
PoolRealArray merge_tangents = p_arrays[Mesh::ARRAY_TANGENT];
|
|
PoolColorArray merge_colors = p_arrays[Mesh::ARRAY_COLOR];
|
|
PoolVector2Array merge_uv = p_arrays[Mesh::ARRAY_TEX_UV];
|
|
PoolVector2Array merge_uv2 = p_arrays[Mesh::ARRAY_TEX_UV2];
|
|
PoolRealArray merge_bones = p_arrays[Mesh::ARRAY_BONES];
|
|
PoolRealArray merge_weights = p_arrays[Mesh::ARRAY_WEIGHTS];
|
|
PoolIntArray merge_indices = p_arrays[Mesh::ARRAY_INDEX];
|
|
|
|
//merge
|
|
|
|
int ovc = vertices.size();
|
|
vertices.append_array(merge_vertices);
|
|
|
|
if (_arrays[Mesh::ARRAY_NORMAL] != Variant()) {
|
|
if (merge_vertices.size() != merge_normals.size()) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
normals.append(Vector3());
|
|
}
|
|
} else {
|
|
normals.append_array(merge_normals);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TANGENT] != Variant()) {
|
|
if (merge_vertices.size() != merge_tangents.size() * 4) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
merge_tangents.append(0);
|
|
merge_tangents.append(0);
|
|
merge_tangents.append(0);
|
|
merge_tangents.append(0);
|
|
}
|
|
} else {
|
|
tangents.append_array(merge_tangents);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_COLOR] != Variant()) {
|
|
if (merge_vertices.size() != merge_colors.size()) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
colors.append(Color());
|
|
}
|
|
} else {
|
|
colors.append_array(merge_colors);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TEX_UV] != Variant()) {
|
|
if (merge_vertices.size() != merge_uv.size()) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
uv.append(Vector2());
|
|
}
|
|
} else {
|
|
uv.append_array(merge_uv);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TEX_UV2] != Variant()) {
|
|
if (merge_vertices.size() != merge_uv2.size()) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
uv2.append(Vector2());
|
|
}
|
|
} else {
|
|
uv2.append_array(merge_uv2);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_BONES] != Variant()) {
|
|
if (merge_vertices.size() != merge_bones.size() * 4) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
bones.append(0);
|
|
bones.append(0);
|
|
bones.append(0);
|
|
bones.append(0);
|
|
}
|
|
} else {
|
|
bones.append_array(merge_bones);
|
|
}
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_WEIGHTS] != Variant()) {
|
|
if (merge_vertices.size() != merge_weights.size() * 4) {
|
|
for (int i = 0; i < merge_vertices.size(); ++i) {
|
|
weights.append(0);
|
|
weights.append(0);
|
|
weights.append(0);
|
|
weights.append(0);
|
|
}
|
|
} else {
|
|
weights.append_array(merge_weights);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < merge_indices.size(); ++i) {
|
|
merge_indices.set(i, merge_indices[i] + ovc);
|
|
}
|
|
|
|
indices.append_array(merge_indices);
|
|
|
|
//write back
|
|
|
|
_arrays[Mesh::ARRAY_VERTEX] = vertices;
|
|
|
|
if (_arrays[Mesh::ARRAY_NORMAL] != Variant()) {
|
|
_arrays[Mesh::ARRAY_NORMAL] = normals;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TANGENT] != Variant()) {
|
|
_arrays[Mesh::ARRAY_TANGENT] = tangents;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_COLOR] != Variant()) {
|
|
_arrays[Mesh::ARRAY_COLOR] = colors;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TEX_UV] != Variant()) {
|
|
_arrays[Mesh::ARRAY_TEX_UV] = uv;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_TEX_UV2] != Variant()) {
|
|
_arrays[Mesh::ARRAY_TEX_UV2] = uv2;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_BONES] != Variant()) {
|
|
_arrays[Mesh::ARRAY_BONES] = bones;
|
|
}
|
|
|
|
if (_arrays[Mesh::ARRAY_WEIGHTS] != Variant()) {
|
|
_arrays[Mesh::ARRAY_WEIGHTS] = weights;
|
|
}
|
|
|
|
_arrays[Mesh::ARRAY_INDEX] = indices;
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
void MeshDataResource::recompute_aabb() {
|
|
if (_arrays.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Variant arr = _arrays[Mesh::ARRAY_VERTEX];
|
|
|
|
PoolVector<Vector2> vertices_2d = arr;
|
|
|
|
if (vertices_2d.size() > 0) {
|
|
AABB aabb;
|
|
|
|
PoolVector<Vector2>::Read r = vertices_2d.read();
|
|
const Vector2 *vtx = r.ptr();
|
|
|
|
int len = vertices_2d.size();
|
|
aabb.position = Vector3(vtx[0].x, vtx[0].y, 0);
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
aabb.expand_to(Vector3(vtx[i].x, vtx[i].y, 0));
|
|
}
|
|
|
|
_aabb = aabb;
|
|
return;
|
|
}
|
|
|
|
PoolVector<Vector3> vertices = arr;
|
|
int len = vertices.size();
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
PoolVector<Vector3>::Read r = vertices.read();
|
|
const Vector3 *vtx = r.ptr();
|
|
|
|
AABB aabb;
|
|
for (int i = 0; i < len; i++) {
|
|
if (i == 0)
|
|
aabb.position = vtx[i];
|
|
else
|
|
aabb.expand_to(vtx[i]);
|
|
}
|
|
|
|
_aabb = aabb;
|
|
}
|
|
|
|
MeshDataResource::MeshDataResource() {
|
|
}
|
|
|
|
MeshDataResource::~MeshDataResource() {
|
|
_arrays.clear();
|
|
_collision_shapes.clear();
|
|
}
|
|
|
|
void MeshDataResource::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_array"), &MeshDataResource::get_array);
|
|
ClassDB::bind_method(D_METHOD("set_array", "array"), &MeshDataResource::set_array);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "array"), "set_array", "get_array");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_aabb"), &MeshDataResource::get_aabb);
|
|
ClassDB::bind_method(D_METHOD("set_aabb", "array"), &MeshDataResource::set_aabb);
|
|
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_collision_shapes"), &MeshDataResource::get_collision_shapes);
|
|
ClassDB::bind_method(D_METHOD("set_collision_shapes", "array"), &MeshDataResource::set_collision_shapes);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_shapes"), "set_collision_shapes", "get_collision_shapes");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_seams"), &MeshDataResource::get_seams);
|
|
ClassDB::bind_method(D_METHOD("set_seams", "array"), &MeshDataResource::set_seams);
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "seams"), "set_seams", "get_seams");
|
|
|
|
ClassDB::bind_method(D_METHOD("add_collision_shape", "shape"), &MeshDataResource::add_collision_shape);
|
|
ClassDB::bind_method(D_METHOD("get_collision_shape", "index"), &MeshDataResource::get_collision_shape);
|
|
ClassDB::bind_method(D_METHOD("get_collision_shape_count"), &MeshDataResource::get_collision_shape_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("append_arrays", "array"), &MeshDataResource::append_arrays);
|
|
|
|
ClassDB::bind_method(D_METHOD("recompute_aabb"), &MeshDataResource::recompute_aabb);
|
|
}
|