pandemonium_engine/modules/mesh_data_resource/SCsub

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import os
Import('env')
module_env = env.Clone()
if os.path.isdir('../texture_packer'):
module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT'])
if os.path.isdir('../props'):
module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
if os.path.isdir('../props_2d'):
module_env.Append(CPPDEFINES=['PROPS_2D_PRESENT'])
if os.path.isdir('../mesh_utils'):
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
module_env.add_source_files(env.modules_sources,"register_types.cpp")
module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
module_env.add_source_files(env.modules_sources,"mesh_data_resource_collection.cpp")
module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
if 'TOOLS_ENABLED' in env["CPPDEFINES"]:
module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_decompose.cpp")
module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp")
module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_utils.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_ed_uv_previewer.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_node.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor_popup.cpp")
module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view.cpp")
module_env.add_source_files(env.modules_sources,"editor/mdi_ed_plugin.cpp")
module_env.add_source_files(env.modules_sources,"editor/mdi_ed.cpp")
module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo_plugin.cpp")
module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo.cpp")
module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance.cpp")
module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance_2d.cpp")
if os.path.isdir('../props'):
module_env.add_source_files(env.modules_sources,"props/prop_data_mesh_data.cpp")
if os.path.isdir('../props_2d'):
module_env.add_source_files(env.modules_sources,"props_2d/prop_2d_data_mesh_data.cpp")