pandemonium_engine/scene/2d/navigation_geometry_parser_2d.cpp
Relintai 8cbb1bb879 Started porting pull request from godot 4: Rework NavigationMeshGenerator
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00

67 lines
3.6 KiB
C++

/**************************************************************************/
/* navigation_geometry_parser_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#include "navigation_geometry_parser_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_polygon.h"
bool NavigationGeometryParser2D::parses_node(Node *p_node) {
if (Object::cast_to<Node2D>(p_node)) {
return false;
}
if (has_method("_parses_node")) {
return call("_parses_node", p_node);
}
return false;
}
void NavigationGeometryParser2D::parse_node_geometry(Ref<NavigationPolygon> p_navigation_polygon, Node *p_node, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
parse_geometry(p_node, p_navigation_polygon, p_source_geometry);
}
void NavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
if (has_method("_parse_geometry")) {
call("_parse_geometry", p_node, p_navigation_polygon, p_source_geometry);
}
}
void NavigationGeometryParser2D::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parses_node", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo("_parse_geometry",
PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"),
PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"),
PropertyInfo(Variant::OBJECT, "source_geometry", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMeshSourceGeometryData2D")));
}