mirror of
https://github.com/Relintai/pandemonium_engine.git
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68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "bs_input_event_key.h"
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#include "scene/gui/shortcut.h"
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void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
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set_device(event->get_device());
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set_shift(event->get_shift());
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set_alt(event->get_alt());
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set_control(event->get_control());
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set_metakey(event->get_metakey());
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set_command(event->get_command());
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set_pressed(event->is_pressed());
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set_scancode(event->get_scancode());
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set_unicode(event->get_unicode());
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set_echo(event->is_echo());
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}
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bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventKey> key = p_event;
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if (key.is_null())
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return false;
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uint32_t code = get_scancode_with_modifiers();
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uint32_t event_code = key->get_scancode_with_modifiers();
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bool match = (code == event_code);
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if (match) {
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if (p_pressed != NULL)
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*p_pressed = key->is_pressed();
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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}
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BSInputEventKey::BSInputEventKey() {
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}
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void BSInputEventKey::_bind_methods() {
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ClassDB::bind_method(D_METHOD("from_input_event_key", "event"), &BSInputEventKey::from_input_event_key);
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}
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