pandemonium_engine/modules/unit_test/unit_test_db.h

64 lines
3.1 KiB
C++

#ifndef UNIT_TEST_MANAGER_H
#define UNIT_TEST_MANAGER_H
/*************************************************************************/
/* unit_test_db.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/object.h"
class UnitTestDB : public Object {
GDCLASS(UnitTestDB, Object);
public:
//UnitTests api
//testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually)
//main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests
//should probably have folders settings (also in project settings) -> only load them if necessary
//api for registering unit tests manually -> keep them separate
//api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it
static UnitTestDB *get_singleton();
UnitTestDB();
~UnitTestDB();
protected:
static void _bind_methods();
private:
static UnitTestDB *_instance;
};
#endif