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terrain_2d_library_merger_pcm.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
terrain_2d_library_merger_pcm.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_library_merger.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
terrain_2d_library_merger.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_library_simple.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
terrain_2d_library_simple.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_library.cpp
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Removed the CALL macros.
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2022-03-18 10:56:48 +01:00 |
terrain_2d_library.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_material_cache_pcm.cpp
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terrain_2d_material_cache_pcm.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_material_cache.cpp
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
terrain_2d_material_cache.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
terrain_2d_surface_merger.cpp
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terrain_2d_surface_merger.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
terrain_2d_surface_simple.cpp
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terrain_2d_surface_simple.h
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terrain_2d_surface.cpp
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terrain_2d_surface.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |