pandemonium_engine/servers/rendering/rendering_server_canvas_helper.cpp

272 lines
8.4 KiB
C++

/**************************************************************************/
/* visual_server_canvas_helper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_server_canvas_helper.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"
LocalVector<MultiRect> RenderingServerCanvasHelper::_tilemap_multirects;
Mutex RenderingServerCanvasHelper::_tilemap_mutex;
bool RenderingServerCanvasHelper::_multirect_enabled = true;
void MultiRect::add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
bool new_common_data = true;
Rect2 rect = p_rect;
Rect2 source = p_src_rect;
// To make the rendering code as efficient as possible,
// a single MultiRect command should have identical flips and transpose etc.
// If these change, it flushes the previous multirect and starts a new one.
uint32_t flags = 0;
if (p_rect.size.x < 0) {
flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect.size.x = -rect.size.x;
}
if (source.size.x < 0) {
flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
source.size.x = -source.size.x;
}
if (p_rect.size.y < 0) {
flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect.size.y = -rect.size.y;
}
if (source.size.y < 0) {
flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
source.size.y = -source.size.y;
}
if (p_transpose) {
flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect.size.x, rect.size.y);
}
if (p_clip_uv) {
flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
}
RenderingServerCanvasHelper::State s;
s.item = p_canvas_item;
s.texture = p_texture;
s.modulate = p_modulate;
s.normal_map = p_normal_map;
s.flags = flags;
if (!is_empty()) {
if ((state != s) ||
(rects.size() >= MAX_RECTS)) {
flush();
} else {
new_common_data = false;
}
}
if (new_common_data) {
state = s;
}
rects.push_back(rect);
sources.push_back(source);
// Legacy path
if (!RenderingServerCanvasHelper::_multirect_enabled) {
flush();
}
}
void MultiRect::begin(const RenderingServerCanvasHelper::State &p_state) {
DEV_CHECK_ONCE(!rects.size());
rects.clear();
sources.clear();
state = p_state;
state_set = true;
}
uint32_t MultiRect::flags_from_rects(Rect2 &r_rect, Rect2 &r_source) {
uint32_t flags = 0;
if (r_rect.size.x < 0) {
flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
r_rect.size.x = -r_rect.size.x;
}
if (r_rect.size.y < 0) {
flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
r_rect.size.y = -r_rect.size.y;
}
if (r_source.size.x < 0) {
flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
r_source.size.x = -r_source.size.x;
}
if (r_source.size.y < 0) {
flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
r_source.size.y = -r_source.size.y;
}
return flags;
}
bool MultiRect::add_pre_flipped(const Rect2 &p_rect, const Rect2 &p_src_rect) {
if (rects.is_full()) {
return false;
}
*rects.request() = p_rect;
*sources.request() = p_src_rect;
return true;
}
bool MultiRect::add(const Rect2 &p_rect, const Rect2 &p_src_rect, bool p_commit_on_flip_change) {
if (rects.is_full()) {
return false;
}
Rect2 rect = p_rect;
Rect2 source = p_src_rect;
uint32_t flags = flags_from_rects(rect, source);
if (state_set) {
// if we are changing these flips, we can no longer continue the same multirect
if ((state.flags & (RasterizerCanvas::CANVAS_RECT_FLIP_H | RasterizerCanvas::CANVAS_RECT_FLIP_V)) != flags) {
// different state requires a new multirect
return false;
}
} else {
state.flags |= flags;
state_set = true;
}
*rects.request() = rect;
*sources.request() = source;
return true;
}
void MultiRect::flush() {
if (!is_empty()) {
if (RenderingServerCanvasHelper::_multirect_enabled) {
RenderingServer::get_singleton()->canvas_item_add_texture_multirect_region(state.item, rects, state.texture, sources, state.modulate, state.flags, state.normal_map);
} else {
// legacy path
bool transpose = state.flags & RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
bool clip_uv = state.flags & RasterizerCanvas::CANVAS_RECT_CLIP_UV;
for (uint32_t n = 0; n < rects.size(); n++) {
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(state.item, rects[n], state.texture, sources[n], state.modulate, transpose, state.normal_map, clip_uv);
}
}
rects.clear();
sources.clear();
}
state_set = false;
// This may not be necessary (if needing to eek out maximum speed).
state.flags = 0;
}
void RenderingServerCanvasHelper::tilemap_begin() {
if (_multirect_enabled) {
_tilemap_mutex.lock();
}
}
void RenderingServerCanvasHelper::tilemap_add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
if (!_multirect_enabled) {
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, p_texture, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
return;
}
Rect2 rect = p_rect;
Rect2 source = p_src_rect;
// To make the rendering code as efficient as possible,
// a single MultiRect command should have identical flips and transpose etc.
// If these change, it flushes the previous multirect and starts a new one.
uint32_t flags = MultiRect::flags_from_rects(rect, source);
if (p_transpose) {
flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect.size.x, rect.size.y);
}
if (p_clip_uv) {
flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
}
State state;
state.item = p_canvas_item;
state.texture = p_texture;
state.modulate = p_modulate;
state.normal_map = p_normal_map;
state.flags = flags;
// attempt to add to existing multirect
for (int n = _tilemap_multirects.size() - 1; n >= 0; n--) {
MultiRect &mr = _tilemap_multirects[n];
// matches state?
if (mr.state == state) {
// add .. this may fail if the multirect is full
if (mr.add_pre_flipped(rect, source)) {
return;
}
}
// disallow if we overlap a multirect
if (mr.overlaps(rect)) {
break;
}
}
// create new multirect
_tilemap_multirects.resize(_tilemap_multirects.size() + 1);
MultiRect &mr = _tilemap_multirects[_tilemap_multirects.size() - 1];
mr.begin(state);
mr.add_pre_flipped(rect, source);
}
void RenderingServerCanvasHelper::tilemap_end() {
if (!_multirect_enabled) {
return;
}
for (uint32_t n = 0; n < _tilemap_multirects.size(); n++) {
_tilemap_multirects[n].flush();
}
_tilemap_multirects.clear();
_tilemap_mutex.unlock();
}