mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
240 lines
7.8 KiB
C++
240 lines
7.8 KiB
C++
/*************************************************************************/
|
|
/* timer.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "timer.h"
|
|
|
|
#include "core/config/engine.h"
|
|
|
|
void Timer::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
if (autostart) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
|
|
break;
|
|
}
|
|
#endif
|
|
start();
|
|
autostart = false;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
if (!processing || timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
|
|
return;
|
|
}
|
|
time_left -= get_process_delta_time();
|
|
|
|
if (time_left < 0) {
|
|
if (!one_shot) {
|
|
time_left += wait_time;
|
|
} else {
|
|
stop();
|
|
}
|
|
|
|
emit_signal("timeout");
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
if (!processing || timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
|
|
return;
|
|
}
|
|
time_left -= get_physics_process_delta_time();
|
|
|
|
if (time_left < 0) {
|
|
if (!one_shot) {
|
|
time_left += wait_time;
|
|
} else {
|
|
stop();
|
|
}
|
|
emit_signal("timeout");
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Timer::set_wait_time(float p_time) {
|
|
ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
|
|
wait_time = p_time;
|
|
update_configuration_warning();
|
|
}
|
|
float Timer::get_wait_time() const {
|
|
return wait_time;
|
|
}
|
|
|
|
void Timer::set_one_shot(bool p_one_shot) {
|
|
one_shot = p_one_shot;
|
|
}
|
|
bool Timer::is_one_shot() const {
|
|
return one_shot;
|
|
}
|
|
|
|
void Timer::set_autostart(bool p_start) {
|
|
autostart = p_start;
|
|
}
|
|
bool Timer::has_autostart() const {
|
|
return autostart;
|
|
}
|
|
|
|
void Timer::start(float p_time) {
|
|
ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true.");
|
|
|
|
if (p_time > 0) {
|
|
set_wait_time(p_time);
|
|
}
|
|
time_left = wait_time;
|
|
_set_process(true);
|
|
}
|
|
|
|
void Timer::stop() {
|
|
time_left = -1;
|
|
_set_process(false);
|
|
autostart = false;
|
|
}
|
|
|
|
void Timer::set_paused(bool p_paused) {
|
|
if (paused == p_paused) {
|
|
return;
|
|
}
|
|
|
|
paused = p_paused;
|
|
_set_process(processing);
|
|
}
|
|
|
|
bool Timer::is_paused() const {
|
|
return paused;
|
|
}
|
|
|
|
bool Timer::is_stopped() const {
|
|
return get_time_left() <= 0;
|
|
}
|
|
|
|
float Timer::get_time_left() const {
|
|
return time_left > 0 ? time_left : 0;
|
|
}
|
|
|
|
void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
|
|
if (timer_process_mode == p_mode) {
|
|
return;
|
|
}
|
|
|
|
switch (timer_process_mode) {
|
|
case TIMER_PROCESS_PHYSICS:
|
|
if (is_physics_processing_internal()) {
|
|
set_physics_process_internal(false);
|
|
set_process_internal(true);
|
|
}
|
|
break;
|
|
case TIMER_PROCESS_IDLE:
|
|
if (is_processing_internal()) {
|
|
set_process_internal(false);
|
|
set_physics_process_internal(true);
|
|
}
|
|
break;
|
|
}
|
|
timer_process_mode = p_mode;
|
|
}
|
|
|
|
Timer::TimerProcessMode Timer::get_timer_process_mode() const {
|
|
return timer_process_mode;
|
|
}
|
|
|
|
void Timer::_set_process(bool p_process, bool p_force) {
|
|
switch (timer_process_mode) {
|
|
case TIMER_PROCESS_PHYSICS:
|
|
set_physics_process_internal(p_process && !paused);
|
|
break;
|
|
case TIMER_PROCESS_IDLE:
|
|
set_process_internal(p_process && !paused);
|
|
break;
|
|
}
|
|
processing = p_process;
|
|
}
|
|
|
|
String Timer::get_configuration_warning() const {
|
|
String warning = Node::get_configuration_warning();
|
|
|
|
if (wait_time < 0.05 - CMP_EPSILON) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.");
|
|
}
|
|
|
|
return warning;
|
|
}
|
|
|
|
void Timer::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
|
|
ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &Timer::set_one_shot);
|
|
ClassDB::bind_method(D_METHOD("is_one_shot"), &Timer::is_one_shot);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
|
|
ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);
|
|
|
|
ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
|
|
ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
|
|
ClassDB::bind_method(D_METHOD("get_timer_process_mode"), &Timer::get_timer_process_mode);
|
|
|
|
ADD_SIGNAL(MethodInfo("timeout"));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", 0), "set_paused", "is_paused");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_left", PROPERTY_HINT_NONE, "", 0), "", "get_time_left");
|
|
|
|
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
|
|
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
|
|
}
|
|
|
|
Timer::Timer() {
|
|
timer_process_mode = TIMER_PROCESS_IDLE;
|
|
autostart = false;
|
|
wait_time = 1;
|
|
one_shot = false;
|
|
time_left = -1;
|
|
processing = false;
|
|
paused = false;
|
|
}
|