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https://github.com/Relintai/pandemonium_engine.git
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120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
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#include "mirror.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMMirror::get_image() {
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return image;
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}
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void MMMirror::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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Ref<MMNodeUniversalProperty> MMMirror::get_input() {
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return input;
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}
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void MMMirror::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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int MMMirror::get_direction() const {
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return direction;
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}
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void MMMirror::set_direction(const int val) {
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direction = val;
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set_dirty(true);
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}
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float MMMirror::get_offset() const {
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return offset;
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}
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void MMMirror::set_offset(const float val) {
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offset = val;
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set_dirty(true);
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}
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void MMMirror::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
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input->set_default_value(Color(0, 0, 0, 1));
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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input->set_slot_name(">>> Input ");
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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//image.force_override = true;
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register_input_property(input);
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register_output_property(image);
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}
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void MMMirror::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_texture_universal(image);
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Array arr;
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arr.push_back("Horizontal");
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arr.push_back("Vertical");
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mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr);
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mm_graph_node->add_slot_float("get_offset", "set_offset", "offset", 0.01);
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}
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void MMMirror::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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Color MMMirror::_get_value_for(const Vector2 &uv, const int pseed) {
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//$i(uvmirror_$direction($uv, $offset));
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if (direction == 0) {
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return input->get_value(MMAlgos::uvmirror_h(uv, offset));
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}
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else if (direction == 1) {
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return input->get_value(MMAlgos::uvmirror_v(uv, offset));
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}
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return Color(0, 0, 0, 1);
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}
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MMMirror::MMMirror() {
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direction = 0;
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offset = 0;
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}
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MMMirror::~MMMirror() {
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}
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void MMMirror::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMMirror::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMMirror::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMMirror::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMMirror::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_direction"), &MMMirror::get_direction);
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ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMMirror::set_direction);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
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ClassDB::bind_method(D_METHOD("get_offset"), &MMMirror::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMMirror::set_offset);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
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}
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