mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/*
|
|
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef B3_GEN_MINMAX_H
|
|
#define B3_GEN_MINMAX_H
|
|
|
|
#include "b3Scalar.h"
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE const T& b3Min(const T& a, const T& b)
|
|
{
|
|
return a < b ? a : b;
|
|
}
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE const T& b3Max(const T& a, const T& b)
|
|
{
|
|
return a > b ? a : b;
|
|
}
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
|
|
{
|
|
return a < lb ? lb : (ub < a ? ub : a);
|
|
}
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE void b3SetMin(T& a, const T& b)
|
|
{
|
|
if (b < a)
|
|
{
|
|
a = b;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE void b3SetMax(T& a, const T& b)
|
|
{
|
|
if (a < b)
|
|
{
|
|
a = b;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
|
|
{
|
|
if (a < lb)
|
|
{
|
|
a = lb;
|
|
}
|
|
else if (ub < a)
|
|
{
|
|
a = ub;
|
|
}
|
|
}
|
|
|
|
#endif //B3_GEN_MINMAX_H
|