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29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_RIGID_BODY_CL
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#define B3_RIGID_BODY_CL
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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inline float b3GetInvMass(const b3RigidBodyData& body)
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{
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return body.m_invMass;
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}
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#endif //B3_RIGID_BODY_CL
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