mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 09:28:07 +01:00
143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
#ifndef PROP_2D_INSTANCE_JOB
|
|
#define PROP_2D_INSTANCE_JOB
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#if THREAD_POOL_PRESENT
|
|
#include "../thread_pool/thread_pool_job.h"
|
|
#else
|
|
|
|
#include "core/object/reference.h"
|
|
|
|
#endif
|
|
|
|
class Prop2DData;
|
|
class Prop2DInstance;
|
|
|
|
#if THREAD_POOL_PRESENT
|
|
class Prop2DInstanceJob : public ThreadPoolJob {
|
|
GDCLASS(Prop2DInstanceJob, ThreadPoolJob);
|
|
#else
|
|
class Prop2DInstanceJob : public Reference {
|
|
GDCLASS(Prop2DInstanceJob, Reference);
|
|
#endif
|
|
|
|
public:
|
|
static const String BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE;
|
|
|
|
enum ActiveBuildPhaseType {
|
|
BUILD_PHASE_TYPE_NORMAL = 0,
|
|
BUILD_PHASE_TYPE_PROCESS,
|
|
BUILD_PHASE_TYPE_PHYSICS_PROCESS,
|
|
};
|
|
|
|
public:
|
|
ActiveBuildPhaseType get_build_phase_type();
|
|
void set_build_phase_type(Prop2DInstanceJob::ActiveBuildPhaseType build_phase_type);
|
|
|
|
void set_prop(const Ref<Prop2DData> &prop);
|
|
void set_prop_instance(Prop2DInstance *instance);
|
|
void set_prop_instance_bind(Node *instance);
|
|
|
|
int get_phase();
|
|
void set_phase(const int phase);
|
|
void next_phase();
|
|
|
|
bool get_build_done();
|
|
void set_build_done(const bool val);
|
|
|
|
void finished();
|
|
|
|
void reset();
|
|
virtual void _reset();
|
|
|
|
void _execute();
|
|
|
|
void execute_phase();
|
|
virtual void _execute_phase();
|
|
|
|
void process(const float delta);
|
|
void physics_process(const float delta);
|
|
|
|
void prop_instance_enter_tree();
|
|
void prop_instance_exit_tree();
|
|
|
|
Prop2DInstanceJob();
|
|
~Prop2DInstanceJob();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
ActiveBuildPhaseType _build_phase_type;
|
|
bool _build_done;
|
|
int _phase;
|
|
bool _in_tree;
|
|
Ref<Prop2DData> _prop;
|
|
Prop2DInstance *_instance;
|
|
|
|
public:
|
|
#if !THREAD_POOL_PRESENT
|
|
bool get_complete() const;
|
|
void set_complete(const bool value);
|
|
|
|
bool get_cancelled() const;
|
|
void set_cancelled(const bool value);
|
|
|
|
float get_max_allocated_time() const;
|
|
void set_max_allocated_time(const float value);
|
|
|
|
int get_start_time() const;
|
|
void set_start_time(const int value);
|
|
|
|
int get_current_run_stage() const;
|
|
void set_current_run_stage(const int value);
|
|
|
|
int get_stage() const;
|
|
void set_stage(const int value);
|
|
|
|
void reset_stages();
|
|
|
|
float get_current_execution_time();
|
|
|
|
bool should_do(const bool just_check = false);
|
|
bool should_return();
|
|
|
|
void execute();
|
|
|
|
private:
|
|
bool _complete;
|
|
bool _cancelled;
|
|
|
|
float _max_allocated_time;
|
|
uint64_t _start_time;
|
|
|
|
int _current_run_stage;
|
|
int _stage;
|
|
#endif
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Prop2DInstanceJob::ActiveBuildPhaseType);
|
|
|
|
#endif
|