pandemonium_engine/modules/material_maker
2022-08-17 17:43:49 +02:00
..
algos Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
editor Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
mat_maker_gd Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
nodes Moved a few more core classes. 2022-08-17 17:43:49 +02:00
config.py Cleaned up the filter nodes aswell. 2022-06-18 23:03:34 +02:00
editor_plugin.cpp
editor_plugin.h
LICENSE.md Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
README.md Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
register_types.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
register_types.h
SCsub Re-enabled all filter nodes. 2022-06-19 18:38:35 +02:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

~If it turns out well I'll probably turn it into a c++ engine module eventually.~ Done.

Multi threading uses my threadpool engine module for now.

Status:

Missing ~ 60 nodes from ~ 195.

TODOS

  • Go through the current MaterialMaker and add the code from all the new nodes.
  • Go through the current MaterialMaker and update any old code.
  • Add note to all files that has code from MaterialMaker.
  • Proper readme.md.
  • Per node seed like in the original.
  • Port all the nodes. Missing ~ 60 from ~ 195