pandemonium_engine/editor/plugins/path_editor_plugin.h
Relintai f423b30714 Backported from Godot4: Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00

137 lines
5.0 KiB
C++

#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
/*************************************************************************/
/* path_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/spatial_editor_gizmos.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/editor_plugin.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/object.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/variant.h"
class Camera;
class EditorNode;
class InputEvent;
class MenuButton;
class Path;
class Separator;
class Spatial;
class ToolButton;
class PathSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PathSpatialGizmo, EditorSpatialGizmo);
Path *path;
mutable Vector3 original;
mutable float orig_in_length;
mutable float orig_out_length;
public:
virtual String get_handle_name(int p_id, bool p_secondary) const;
virtual Variant get_handle_value(int p_id, bool p_secondary);
virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
virtual void redraw();
PathSpatialGizmo(Path *p_path = nullptr);
};
class PathSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
GDCLASS(PathSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
protected:
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
public:
String get_name() const;
int get_priority() const;
PathSpatialGizmoPlugin();
};
class PathEditorPlugin : public EditorPlugin {
GDCLASS(PathEditorPlugin, EditorPlugin);
Separator *sep;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_del;
ToolButton *curve_close;
MenuButton *handle_menu;
EditorNode *editor;
Path *path;
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
bool handle_clicked;
bool mirror_handle_angle;
bool mirror_handle_length;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path *get_edited_path() { return path; }
static PathEditorPlugin *singleton;
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
//virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
bool mirror_angle_enabled() { return mirror_handle_angle; }
bool mirror_length_enabled() { return mirror_handle_length; }
bool is_handle_clicked() { return handle_clicked; }
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
PathEditorPlugin(EditorNode *p_node);
~PathEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H