mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
#ifndef BITARRAY_H
|
|
#define BITARRAY_H
|
|
|
|
/*************************************************************************/
|
|
/* bit_array.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/**
|
|
@author AndreaCatania
|
|
*/
|
|
|
|
#include "core/variant.h"
|
|
|
|
class BitArray {
|
|
PoolByteArray bytes;
|
|
|
|
public:
|
|
BitArray() = default;
|
|
BitArray(uint32_t p_initial_size_in_bit);
|
|
BitArray(const PoolByteArray &p_bytes);
|
|
|
|
const PoolByteArray &get_bytes() const {
|
|
return bytes;
|
|
}
|
|
|
|
PoolByteArray &get_bytes_mut() {
|
|
return bytes;
|
|
}
|
|
|
|
void resize_in_bytes(int p_bits);
|
|
int size_in_bytes() const;
|
|
|
|
void resize_in_bits(int p_bits);
|
|
int size_in_bits() const;
|
|
|
|
void store_bits(int p_bit_offset, uint64_t p_value, int p_bits);
|
|
uint64_t read_bits(int p_bit_offset, int p_bits) const;
|
|
|
|
// Puts all the bytes to 0.
|
|
void zero();
|
|
};
|
|
|
|
#endif
|