pandemonium_engine/modules/steering_ai/proximities/gsai_infinite_proximity.h

32 lines
811 B
C++

#ifndef GSAI_INFINITE_PROXIMITY_H
#define GSAI_INFINITE_PROXIMITY_H
#include "core/object/func_ref.h"
#include "core/object/reference.h"
#include "gsai_proximity.h"
class GSAIInfiniteProximity : public GSAIProximity {
GDCLASS(GSAIInfiniteProximity, GSAIProximity);
public:
int _find_neighbors(Ref<FuncRef> callback);
GSAIInfiniteProximity();
~GSAIInfiniteProximity();
protected:
static void _bind_methods();
// Determines any agent that is in the specified list as being neighbors with the
// owner agent, regardless of distance.
// @category - Proximities
// Returns a number of neighbors based on a `callback` function.
//
// `_find_neighbors` calls `callback` for each agent in the `agents` array and
// adds one to the count if its `callback` returns true.
// @tags - virtual
};
#endif