pandemonium_engine/scene
Maxim Kulkin 4237a6501f Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
..
2d Fix build. 2022-09-16 19:47:02 +02:00
3d Fix build. 2022-09-16 19:47:02 +02:00
animation Cast between float and ints in SceneTreeTween.tween_property() 2022-09-16 22:55:03 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit 2022-09-16 23:29:52 +02:00
main Fix Viewport size change not updating textures 2022-09-16 23:13:40 +02:00
resources Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Fix build when 3d is off. 2022-09-02 20:56:04 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00