.. |
default_theme
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animation.cpp
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animation.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape.cpp
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box_shape.h
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capsule_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
capsule_shape_2d.h
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capsule_shape.cpp
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capsule_shape.h
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circle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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curve.cpp
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curve.h
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cylinder_shape.cpp
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cylinder_shape.h
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dynamic_font.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
dynamic_font.h
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environment.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
environment.h
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font.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
font.h
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gradient.cpp
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gradient.h
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height_map_shape.cpp
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height_map_shape.h
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immediate_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
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importer_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh.h
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line_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
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material.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
material.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
mesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
navigation_mesh.cpp
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navigation_mesh.h
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occluder_shape_polygon.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape_polygon.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
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packed_scene.h
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particles_material.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
particles_material.h
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physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
primitive_meshes.h
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ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
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shader.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
shader.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
shape_2d.cpp
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shape_2d.h
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shape.cpp
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shape.h
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skeleton_modification_2d_ccdik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_ccdik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_fabrik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_fabrik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_jiggle.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_jiggle.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_lookat.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_lookat.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_physicalbones.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_physicalbones.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_stackholder.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_stackholder.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_twoboneik.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d_twoboneik.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_3d_ccdik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_ccdik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_fabrik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_fabrik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_jiggle.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_jiggle.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_lookat.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_lookat.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_stackholder.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_stackholder.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_twoboneik.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d_twoboneik.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_3d.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
skeleton_modification_stack_2d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_3d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
skeleton_modification_stack_3d.h
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skin.cpp
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skin.h
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sky.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sky.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
style_box.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
texture.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
theme.cpp
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theme.h
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video_stream.h
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world_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
world_2d.h
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world.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
world.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |