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clutter
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
doc_classes
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
editor
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Also fix ste style of the 3d prop plugin's convert button.
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2022-04-18 19:33:47 +02:00 |
jobs
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
lights
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
material_cache
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
props
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
singleton
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
tiled_wall
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
LICENSE
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
prop_ess_entity.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_ess_entity.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance_job.cpp
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
prop_instance_job.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance_merger.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
prop_instance_merger.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance_prop_job.cpp
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Codestyle fixes.
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2022-07-31 13:36:54 +02:00 |
prop_instance_prop_job.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance.cpp
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_instance.h
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Cleaned up the props module aswell.
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2022-03-18 03:22:03 +01:00 |
prop_mesher.cpp
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Added simple scaling for uvs for TiledWalls.
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2022-07-31 14:52:58 +02:00 |
prop_mesher.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
prop_scene_instance.cpp
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
prop_scene_instance.h
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
register_types.cpp
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
register_types.h
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |