.. |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
godot_navigation_server.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
nav_map.cpp
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Ported: [3.5] Replace Navigation std::vector use with LocalVector
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2022-07-30 00:44:53 +02:00 |
nav_map.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
nav_region.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_region.h
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Ported: [3.5] Replace Navigation std::vector use with LocalVector
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2022-07-30 00:44:53 +02:00 |
nav_rid.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_utils.h
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Ported: [3.5] Replace Navigation std::vector use with LocalVector
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2022-07-30 00:44:53 +02:00 |
navigation_mesh_editor_plugin.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
navigation_mesh_editor_plugin.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_mesh_generator.cpp
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Disable thread-unsafe EditorProgress for navmesh baking
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2022-07-29 12:16:02 +02:00 |
navigation_mesh_generator.h
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Ported: Fix navmesh baking, fixes #57148
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2022-07-25 22:57:51 +02:00 |
pandemonium_navigation_server.cpp
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Ported: [3.5] Replace Navigation std::vector use with LocalVector
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2022-07-30 00:44:53 +02:00 |
pandemonium_navigation_server.h
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Ported: [3.5] Replace Navigation std::vector use with LocalVector
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2022-07-30 00:44:53 +02:00 |
register_types.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
register_types.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
rvo_agent.cpp
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Fix crash of navigation agents callback when object is invalid
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2022-07-29 09:04:03 +02:00 |
rvo_agent.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |