.. |
bind
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File: Re-add support to skip CR (\r ) in File::get_as_text
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2022-08-02 17:58:32 +02:00 |
containers
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
crypto
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
io
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
log
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
math
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
os
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
variant
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
bitfield_dynamic.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bitfield_dynamic.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
char_range.inc
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
char_utils.h
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Added char utils header from godot4.
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2022-08-08 01:27:57 +02:00 |
class_db.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
class_db.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
command_queue_mt.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
command_queue_mt.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
compressed_translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
compressed_translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
core_builders.py
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
engine.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
engine.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
error_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
error_macros.cpp
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Errors: Fallback to fprintf if OS singleton doesn't exist
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2022-07-29 16:31:28 +02:00 |
error_macros.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
func_ref.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
func_ref.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
global_constants.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
global_constants.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
image.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
image.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
input_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
input_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
make_binders.py
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
message_queue.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
message_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
method_bind.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
method_bind.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
node_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_path.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object_id.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object_rc.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object.cpp
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fix get_meta() with defalt value
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2022-07-28 10:19:20 +02:00 |
object.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
pair.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
path_remap.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
path_remap.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pool_allocator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_allocator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
print_string.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
project_settings.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
project_settings.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
ref_ptr.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ref_ptr.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reference.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reference.h
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Added a new templated WeakRef (WRef) class.
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2022-08-04 14:31:00 +02:00 |
register_core_types.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
register_core_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
resource.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
rid_handle.cpp
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Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
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2022-07-26 15:34:36 +02:00 |
rid_handle.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
rid.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rid.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
safe_refcount.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
safe_refcount.h
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Use the right memory ordering in SafeNumeric operations
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2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_debugger_local.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
script_language.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_language.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
string_buffer.h
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
string_builder.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
string_builder.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
string_name.cpp
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Fix _scs_create's implementation.
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2022-08-08 17:58:43 +02:00 |
string_name.h
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Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
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2022-08-11 20:22:51 +02:00 |
translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
typedefs.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ucaps.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
undo_redo.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
undo_redo.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
ustring.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
ustring.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
version.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |