pandemonium_engine/core
2022-08-17 13:17:12 +02:00
..
bind File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-02 17:58:32 +02:00
containers Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
crypto Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
io Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
log Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
math Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
os Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
variant Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
bitfield_dynamic.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bitfield_dynamic.h Clang format all files. 2022-03-18 19:00:13 +01:00
char_range.inc Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
char_utils.h Added char utils header from godot4. 2022-08-08 01:27:57 +02:00
class_db.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
class_db.h Clang format all files. 2022-03-18 19:00:13 +01:00
command_queue_mt.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
command_queue_mt.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
compressed_translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
compressed_translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
engine.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
engine.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
error_list.h Clang format all files. 2022-03-18 19:00:13 +01:00
error_macros.cpp Errors: Fallback to fprintf if OS singleton doesn't exist 2022-07-29 16:31:28 +02:00
error_macros.h Clang format all files. 2022-03-18 19:00:13 +01:00
func_ref.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
func_ref.h Clang format all files. 2022-03-18 19:00:13 +01:00
global_constants.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
global_constants.h Clang format all files. 2022-03-18 19:00:13 +01:00
image.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
image.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
input_map.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
input_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
make_binders.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
message_queue.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
message_queue.h Clang format all files. 2022-03-18 19:00:13 +01:00
method_bind.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
method_bind.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
node_path.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_path.h Clang format all files. 2022-03-18 19:00:13 +01:00
object_id.h Clang format all files. 2022-03-18 19:00:13 +01:00
object_rc.h Clang format all files. 2022-03-18 19:00:13 +01:00
object.cpp fix get_meta() with defalt value 2022-07-28 10:19:20 +02:00
object.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
pair.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
path_remap.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
path_remap.h Clang format all files. 2022-03-18 19:00:13 +01:00
pool_allocator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pool_allocator.h Clang format all files. 2022-03-18 19:00:13 +01:00
print_string.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
print_string.h Clang format all files. 2022-03-18 19:00:13 +01:00
project_settings.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
project_settings.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
ref_ptr.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ref_ptr.h Clang format all files. 2022-03-18 19:00:13 +01:00
reference.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
reference.h Added a new templated WeakRef (WRef) class. 2022-08-04 14:31:00 +02:00
register_core_types.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
resource.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
rid_handle.cpp Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 2022-07-26 15:34:36 +02:00
rid_handle.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
rid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rid.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
safe_refcount.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
safe_refcount.h Use the right memory ordering in SafeNumeric operations 2022-07-29 21:58:53 +02:00
script_debugger_local.cpp Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
script_debugger_local.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
script_language.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_language.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
SCsub Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
string_buffer.h Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
string_builder.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_builder.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
string_name.cpp Fix _scs_create's implementation. 2022-08-08 17:58:43 +02:00
string_name.h Removed the SNAME macro, I'll probably keep static counting support for StringNames though. 2022-08-11 20:22:51 +02:00
translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
typedefs.h Clang format all files. 2022-03-18 19:00:13 +01:00
ucaps.h Clang format all files. 2022-03-18 19:00:13 +01:00
undo_redo.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
undo_redo.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
ustring.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
ustring.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00