pandemonium_engine/scene
Relintai 951ae7b11d Backported from godot4: Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but
without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums
(MODEL_* constants). This has the proper axes laid out for imported 3D
assets.
* Adds the option to `look_at` using model_space, which uses
Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a
single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as
orienting them via look_at.

- reduz

5fdc1232ef

Also bound the new Basis helper methods.
2024-09-30 17:04:00 +02:00
..
2d Clang format everything again. 2024-07-16 21:29:26 +02:00
3d Safe Camera::unproject_position() 2024-09-07 09:27:25 +02:00
animation Fix AnimationTree. 2024-04-06 14:00:16 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui PopupMenu: Update margins on visibility change 2024-09-07 09:25:05 +02:00
main Backported from godot4: Add the ability to look-at in model-space. 2024-09-30 17:04:00 +02:00
resources Clang format everything. 2024-07-16 21:23:54 +02:00
register_scene_types.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00