mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-24 01:47:20 +01:00
136 lines
5.1 KiB
C++
136 lines
5.1 KiB
C++
/*
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Copyright (c) 2020-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "biome_terrarin_generator.h"
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#include "core/config/engine.h"
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#include "core/math/math_funcs.h"
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#ifdef VOXELMAN_PRESENT
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#include "../voxelman/world/default/voxel_chunk_default.h"
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#include "../voxelman/world/voxel_chunk.h"
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#endif
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#include "../entity_spell_system/singletons/ess.h"
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#include "../entity_spell_system/spawners/ess_entity_spawner.h"
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#include "../opensimplex/open_simplex_noise.h"
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int BiomeTerrarinGenerator::get_current_seed() {
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return _current_seed;
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}
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void BiomeTerrarinGenerator::set_current_seed(int value) {
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_current_seed = value;
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}
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#ifdef VOXELMAN_PRESENT
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void BiomeTerrarinGenerator::generate_simple_terrarin(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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Ref<OpenSimplexNoise> noise;
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noise.instance();
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noise->set_seed(10 * get_current_seed());
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noise->set_octaves(4);
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noise->set_period(280.0);
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noise->set_persistence(0.8);
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Ref<OpenSimplexNoise> terr_noise;
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terr_noise.instance();
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terr_noise->set_seed(10 * 321 + 112 * get_current_seed());
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terr_noise->set_octaves(4);
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terr_noise->set_period(90.0);
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terr_noise->set_persistence(0.9);
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Ref<OpenSimplexNoise> det_noise;
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det_noise.instance();
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det_noise->set_seed(10 * 3231 + 112 * get_current_seed());
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det_noise->set_octaves(6);
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det_noise->set_period(80.0);
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det_noise->set_persistence(0.3);
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for (int x = -chunk->get_margin_start(); x < chunk->get_size_x() + chunk->get_margin_end(); ++x) {
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for (int z = -chunk->get_margin_start(); z < chunk->get_size_z() + chunk->get_margin_end(); ++z) {
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float val = noise->get_noise_2d(x + (chunk->get_position_x() * chunk->get_size_x()), z + (chunk->get_position_z() * chunk->get_size_z()));
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val *= val;
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val *= 200.0;
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val += 2.0;
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float tv = terr_noise->get_noise_2d(x + (chunk->get_position_x() * chunk->get_size_x()), z + (chunk->get_position_z() * chunk->get_size_z()));
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tv *= tv * tv * tv;
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val += tv * 2.0;
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float dval = noise->get_noise_2d(x + (chunk->get_position_x() * chunk->get_size_x()), z + (chunk->get_position_z() * chunk->get_size_z()));
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val += dval * 6.0;
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int v = (int(val));
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v -= chunk->get_position_y() * (chunk->get_size_y());
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if (v > chunk->get_size_y() + chunk->get_margin_end())
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v = chunk->get_size_y() + chunk->get_margin_end();
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for (int y = -chunk->get_margin_start(); y < v; y++) {
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Math::seed(x + (chunk->get_position_x() * chunk->get_size_x()) + z + (chunk->get_position_z() * chunk->get_size_z()) + y + (chunk->get_position_y() * chunk->get_size_y()));
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if (v < 2)
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chunk->set_voxel(1, x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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else if (v == 2)
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chunk->set_voxel(3, x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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else
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chunk->set_voxel(2, x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
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float val2 = (val - static_cast<int>(val)) * 4.0;
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val2 = static_cast<int>(val2);
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val2 /= 4.0;
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chunk->set_voxel(static_cast<int>(255.0 * val2), x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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}
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}
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}
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//if (!Engine::get_singleton()->is_editor_hint() && chunk->get_position_y() == 0 && spawn_mobs) {
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// Vector3 v = Vector3(chunk->get_position_x() * chunk->get_size_x() * chunk->get_voxel_scale() + chunk->get_size_x() / 2,
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// (chunk->get_position_y() + 1) * chunk->get_size_y() * chunk->get_voxel_scale(),
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// chunk->get_position_z()) *
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// (chunk->get_size_z() * chunk->get_voxel_scale() + chunk->get_size_z() / 2);
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//
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// ESS::get_singleton()->get_entity_spawner()->call("spawn_mob", 0, Math::rand() % 3, v);
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// }
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}
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#endif
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BiomeTerrarinGenerator::BiomeTerrarinGenerator() {
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_current_seed = 0;
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}
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BiomeTerrarinGenerator::~BiomeTerrarinGenerator() {
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}
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void BiomeTerrarinGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_current_seed"), &BiomeTerrarinGenerator::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &BiomeTerrarinGenerator::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("generate_simple_terrarin", "chunk", "spawn_mobs"), &BiomeTerrarinGenerator::generate_simple_terrarin);
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#endif
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}
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