pandemonium_engine/platform/windows
bruvzg 84e3dbd406 Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
(cherry picked from commit d99c32668a55ec56442f01e51f698a0cedb96bff)
2022-12-12 12:19:44 +01:00
..
export Windows icon export improvements. 2022-11-30 14:38:28 +01:00
context_gl_windows.cpp
context_gl_windows.h Moved the error macros. 2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing. 2022-12-12 12:19:44 +01:00
crash_handler_windows.h
detect.py Clean up exception ahndling and rtti flags for msvc. 2022-10-09 10:41:24 +02:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Fix newlines not honored in Windows console 2022-11-30 19:25:59 +01:00
os_windows.h Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_res.rc
pandemonium_windows.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pandemonium.ico
pandemonium.natvis Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
windows_terminal_logger.h