mirror of
https://github.com/Relintai/pandemonium_engine.git
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101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
#ifndef WEB_SERVER_H
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#define WEB_SERVER_H
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/*************************************************************************/
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/* web_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/os/rw_lock.h"
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#include "scene/main/node.h"
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class WebServerRequest;
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class WebNode;
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class WebRoot;
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class HTTPSessionManager;
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class WebServer : public Node {
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GDCLASS(WebServer, Node);
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public:
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enum {
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NOTIFICATION_WEB_SERVER_STARTED = 2000,
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NOTIFICATION_WEB_SERVER_STOPPED = 2001,
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NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED = 2002,
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};
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bool get_is_running();
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WebNode *get_web_root();
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HTTPSessionManager *get_session_manager();
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void server_handle_request(Ref<WebServerRequest> request);
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// The server is expected to be running in a heavily multi threaded setting,
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// if you want to safely change to root, or to heavily change the tree
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// you need to lock the tree, however triggering a change like this using a web interface
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// from within a server would cause a deadlock, so if you want to do something like this
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// you can call request_write_lock() while handling a request, then
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// do the desired change when your node receives NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED
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// Also note that every WebNode has a lock similar to this for the same reason,
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// if you want to only change a certain WebNode's children, only lock that particular node.
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void request_write_lock();
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void refresh_root();
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void start();
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void stop();
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virtual void _start();
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virtual void _stop();
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Dictionary unregister_connection_for_request(const Ref<WebServerRequest> &request);
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virtual Dictionary _unregister_connection_for_request(const Ref<WebServerRequest> &request);
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String get_configuration_warning() const;
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WebServer();
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~WebServer();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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bool _is_running;
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WebNode *_web_root;
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HTTPSessionManager *_session_manager;
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bool _write_lock_requested;
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RWLock _rw_lock;
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};
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#endif
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