pandemonium_engine/modules/layered_tile_map
2024-04-06 21:08:44 +02:00
..
doc_classes Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
editor Fix layer navigation keys in LayeredTileMapLayerEditor even when not using layer nodes. 2024-04-06 21:04:57 +02:00
geometry_parser Enable and fix LayeredTileMap2DNavigationGeometryParser2D. 2024-03-17 14:39:34 +01:00
icons Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
config.py Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_map_layer.cpp Make RAO and VertexLights2D work with the new LayeredTileMap setup. 2024-04-06 19:44:35 +02:00
layered_tile_map_layer.h Make RAO and VertexLights2D work with the new LayeredTileMap setup. 2024-04-06 19:44:35 +02:00
layered_tile_map.cpp Don't warn about layers not being y-sorted when there are no layers. 2024-04-06 21:08:44 +02:00
layered_tile_map.h Added a get_layer() helper method to the LayeredTileMap. 2024-04-06 21:03:59 +02:00
layered_tile_set.cpp Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_set.h Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor 2024-04-06 18:59:41 +02:00
register_types.cpp Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
register_types.h Fix register methods. 2024-03-02 08:32:55 +01:00
SCsub Layered tile map build script setup. 2024-03-02 08:17:20 +01:00