mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 23:27:12 +01:00
254 lines
8.4 KiB
C++
254 lines
8.4 KiB
C++
/*************************************************************************/
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/* editor_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_path.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "core/object/class_db.h"
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#include "core/error/error_macros.h"
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#include "core/containers/list.h"
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#include "core/math/rect2.h"
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#include "core/math/vector2.h"
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#include "core/os/memory.h"
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#include "core/object/reference.h"
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#include "core/object/resource.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include "editor/editor_data.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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if (p_depth > 8) {
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return;
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}
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
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continue;
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}
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
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continue;
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}
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Variant value = p_obj->get(E->get().name);
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if (value.get_type() != Variant::OBJECT) {
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continue;
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}
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Object *obj = value;
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if (!obj) {
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continue;
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}
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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String proper_name = "";
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Vector<String> name_parts = E->get().name.split("/");
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for (int i = 0; i < name_parts.size(); i++) {
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if (i > 0) {
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proper_name += " > ";
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}
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proper_name += name_parts[i].capitalize();
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}
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int index = sub_objects_menu->get_item_count();
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sub_objects_menu->add_icon_item(icon, proper_name, objects.size());
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sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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objects.push_back(obj->get_instance_id());
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_add_children_to_popup(obj, p_depth + 1);
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}
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}
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void EditorPath::_show_popup() {
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sub_objects_menu->clear();
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Size2 size = get_size();
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Point2 gp = get_global_position();
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gp.y += size.y;
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sub_objects_menu->set_position(gp);
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sub_objects_menu->set_size(Size2(size.width, 1));
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sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size));
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sub_objects_menu->popup();
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}
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void EditorPath::_about_to_show() {
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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if (!obj) {
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return;
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}
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objects.clear();
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_add_children_to_popup(obj);
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if (sub_objects_menu->get_item_count() == 0) {
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sub_objects_menu->add_item(TTR("No sub-resources found."));
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sub_objects_menu->set_item_disabled(0, true);
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}
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}
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void EditorPath::update_path() {
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj) {
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continue;
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}
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid()) {
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current_object_icon->set_texture(icon);
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}
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if (i == history->get_path_size() - 1) {
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file()) {
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name = r->get_path().get_file();
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} else {
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name = r->get_name();
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}
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if (name == "") {
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name = r->get_class();
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}
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} else if (obj->is_class("EditorScriptEditorDebuggerInspectedObject")) {
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name = obj->call("get_title");
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} else if (Object::cast_to<Node>(obj)) {
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name = Object::cast_to<Node>(obj)->get_name();
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} else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
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name = Object::cast_to<Resource>(obj)->get_name();
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} else {
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name = obj->get_class();
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}
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current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon.
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set_tooltip(obj->get_class());
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}
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}
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}
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void EditorPath::clear_path() {
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set_disabled(true);
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set_tooltip("");
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current_object_label->set_text("");
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current_object_icon->set_texture(nullptr);
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sub_objects_icon->set_visible(false);
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}
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void EditorPath::enable_path() {
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set_disabled(false);
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sub_objects_icon->set_visible(true);
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}
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void EditorPath::_id_pressed(int p_idx) {
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ERR_FAIL_INDEX(p_idx, objects.size());
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Object *obj = ObjectDB::get_instance(objects[p_idx]);
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if (!obj) {
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return;
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}
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EditorNode::get_singleton()->push_item(obj);
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}
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void EditorPath::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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update_path();
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// Button overrides Control's method, so we have to improvise.
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sub_objects_icon->set_texture(sub_objects_icon->get_theme_icon("select_arrow", "Tree"));
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current_object_label->add_theme_font_override("font", get_theme_font("main", "EditorFonts"));
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} break;
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case NOTIFICATION_READY: {
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connect("pressed", this, "_show_popup");
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} break;
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}
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}
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void EditorPath::_bind_methods() {
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ClassDB::bind_method("_show_popup", &EditorPath::_show_popup);
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ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
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ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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history = p_history;
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MarginContainer *main_mc = memnew(MarginContainer);
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main_mc->set_anchors_and_margins_preset(PRESET_WIDE);
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main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
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main_mc->add_theme_constant_override("margin_right", 6 * EDSCALE);
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main_mc->set_mouse_filter(MOUSE_FILTER_PASS);
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add_child(main_mc);
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HBoxContainer *main_hb = memnew(HBoxContainer);
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main_mc->add_child(main_hb);
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current_object_icon = memnew(TextureRect);
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current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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main_hb->add_child(current_object_icon);
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current_object_label = memnew(Label);
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current_object_label->set_clip_text(true);
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current_object_label->set_align(Label::ALIGN_LEFT);
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current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
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main_hb->add_child(current_object_label);
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sub_objects_icon = memnew(TextureRect);
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sub_objects_icon->set_visible(false);
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sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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main_hb->add_child(sub_objects_icon);
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sub_objects_menu = memnew(PopupMenu);
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add_child(sub_objects_menu);
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sub_objects_menu->connect("about_to_show", this, "_about_to_show");
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sub_objects_menu->connect("id_pressed", this, "_id_pressed");
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set_tooltip(TTR("Open a list of sub-resources."));
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}
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