pandemonium_engine/core/bind
2022-08-23 13:13:39 +02:00
..
core_bind.cpp Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
core_bind.h Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
logger_bind.cpp Removed unnecessary methods from PLogger's bind class, and added properties. 2022-06-11 17:51:49 +02:00
logger_bind.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00