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https://github.com/Relintai/pandemonium_engine.git
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357 lines
13 KiB
C++
357 lines
13 KiB
C++
/*************************************************************************/
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/* overlapping_wave_form_collapse.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "overlapping_wave_form_collapse.h"
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#include "core/containers/rb_set.h"
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bool OverlappingWaveFormCollapse::get_periodic_input() const {
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return _periodic_input;
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}
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void OverlappingWaveFormCollapse::set_periodic_input(const bool val) {
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_periodic_input = val;
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}
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int OverlappingWaveFormCollapse::get_out_height() const {
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return _out_height;
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}
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void OverlappingWaveFormCollapse::set_out_height(const int val) {
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_out_height = val;
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}
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int OverlappingWaveFormCollapse::get_out_width() const {
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return _out_width;
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}
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void OverlappingWaveFormCollapse::set_out_width(const int val) {
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_out_width = val;
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}
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int OverlappingWaveFormCollapse::get_symmetry() const {
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return _symmetry;
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}
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void OverlappingWaveFormCollapse::set_symmetry(const int val) {
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_symmetry = val;
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}
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bool OverlappingWaveFormCollapse::get_ground() const {
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return _ground;
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}
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void OverlappingWaveFormCollapse::set_ground(const bool val) {
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_ground = val;
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}
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int OverlappingWaveFormCollapse::get_pattern_size() const {
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return _pattern_size;
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}
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void OverlappingWaveFormCollapse::set_pattern_size(const int val) {
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_pattern_size = val;
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}
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int OverlappingWaveFormCollapse::get_wave_height() const {
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return _periodic_output ? _out_height : _out_height - _pattern_size + 1;
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}
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//Get the wave width given these
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int OverlappingWaveFormCollapse::get_wave_width() const {
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return _periodic_output ? _out_width : _out_width - _pattern_size + 1;
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}
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// Run the WFC algorithm, and return the result if the algorithm succeeded.
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Array2D<int> OverlappingWaveFormCollapse::run() {
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Array2D<int> result = WaveFormCollapse::run();
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if (result.width == 0 && result.height == 0) {
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return Array2D<int>(0, 0);
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}
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return to_image(result);
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}
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void OverlappingWaveFormCollapse::init_ground() {
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int ground_pattern_id = get_ground_pattern_id();
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ERR_FAIL_COND(ground_pattern_id == -1);
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for (int j = 0; j < get_wave_width(); j++) {
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set_pattern(ground_pattern_id, get_wave_height() - 1, j);
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}
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for (int i = 0; i < get_wave_height() - 1; i++) {
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for (int j = 0; j < get_wave_width(); j++) {
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remove_wave_pattern(i, j, ground_pattern_id);
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}
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}
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propagate();
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}
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// Set the pattern at a specific position.
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// Returns false if the given pattern does not exist, or if the
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// coordinates are not in the wave
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bool OverlappingWaveFormCollapse::set_pattern(const Array2D<int> &pattern, int i, int j) {
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int pattern_id = get_pattern_id(pattern);
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if (pattern_id == -1 || i >= get_wave_height() || j >= get_wave_width()) {
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return false;
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}
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set_pattern(pattern_id, i, j);
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return true;
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}
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int OverlappingWaveFormCollapse::get_ground_pattern_id() {
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// Get the pattern.
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Array2D<int> ground_pattern = _input.get_sub_array(_input.height - 1, _input.width / 2, _pattern_size, _pattern_size);
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// Retrieve the id of the pattern.
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for (int i = 0; i < _patterns.size(); i++) {
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if (ground_pattern == _patterns[i]) {
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return i;
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}
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}
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ERR_FAIL_V(-1);
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}
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int OverlappingWaveFormCollapse::get_pattern_id(const Array2D<int> &pattern) {
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for (int i = 0; i < _patterns.size(); ++i) {
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if (_patterns[i] == pattern) {
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return i;
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}
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}
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return -1;
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}
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// Set the pattern at a specific position, given its pattern id
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// pattern_id needs to be a valid pattern id, and i and j needs to be in the wave range
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void OverlappingWaveFormCollapse::set_pattern(int pattern_id, int i, int j) {
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for (int p = 0; p < _patterns.size(); p++) {
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if (pattern_id != p) {
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remove_wave_pattern(i, j, p);
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}
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}
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}
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//Return the list of patterns, as well as their probabilities of apparition.
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void OverlappingWaveFormCollapse::init_patterns() {
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LocalVector<Array2D<int>> patterns_id;
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_patterns.clear();
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// The number of time a pattern is seen in the input image.
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Vector<double> patterns_weight;
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Vector<Array2D<int>> symmetries;
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symmetries.resize(8);
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for (int i = 0; i < 8; ++i) {
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symmetries.write[i].resize(_pattern_size, _pattern_size);
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}
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int max_i = _periodic_input ? _input.height : _input.height - _pattern_size + 1;
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int max_j = _periodic_input ? _input.width : _input.width - _pattern_size + 1;
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for (int i = 0; i < max_i; i++) {
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for (int j = 0; j < max_j; j++) {
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// Compute the symmetries of every pattern in the image.
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symmetries.write[0].data = _input.get_sub_array(i, j, _pattern_size, _pattern_size).data;
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symmetries.write[1].data = symmetries[0].reflected().data;
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symmetries.write[2].data = symmetries[0].rotated().data;
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symmetries.write[3].data = symmetries[2].reflected().data;
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symmetries.write[4].data = symmetries[2].rotated().data;
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symmetries.write[5].data = symmetries[4].reflected().data;
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symmetries.write[6].data = symmetries[4].rotated().data;
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symmetries.write[7].data = symmetries[6].reflected().data;
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// The number of symmetries in the option class define which symetries will be used.
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for (int k = 0; k < _symmetry; k++) {
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int indx = _patterns.size();
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for (uint32_t h = 0; h < patterns_id.size(); ++h) {
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if (patterns_id[h] == symmetries[k]) {
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indx = h;
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break;
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}
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}
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if (indx != _patterns.size()) {
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// If the pattern already exist, we just have to increase its number of appearance.
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patterns_weight.write[indx] += 1;
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} else {
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_patterns.push_back(symmetries[k]);
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patterns_weight.push_back(1);
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patterns_id.push_back(symmetries[k]);
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}
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}
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}
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}
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set_pattern_frequencies(patterns_weight);
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}
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//Return true if the pattern1 is compatible with pattern2 when pattern2 is at a distance (dy,dx) from pattern1.
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bool OverlappingWaveFormCollapse::agrees(const Array2D<int> &pattern1, const Array2D<int> &pattern2, int dy, int dx) {
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int xmin = dx < 0 ? 0 : dx;
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int xmax = dx < 0 ? dx + pattern2.width : pattern1.width;
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int ymin = dy < 0 ? 0 : dy;
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int ymax = dy < 0 ? dy + pattern2.height : pattern1.width;
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// Iterate on every pixel contained in the intersection of the two pattern.
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for (int y = ymin; y < ymax; y++) {
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for (int x = xmin; x < xmax; x++) {
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// Check if the color is the same in the two patterns in that pixel.
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if (pattern1.get(y, x) != pattern2.get(y - dy, x - dx)) {
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return false;
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}
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}
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}
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return true;
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}
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// Precompute the function agrees(pattern1, pattern2, dy, dx).
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// If agrees(pattern1, pattern2, dy, dx), then compatible[pattern1][direction]
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// contains pattern2, where direction is the direction defined by (dy, dx)
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// (see direction.hpp).
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void OverlappingWaveFormCollapse::generate_compatible() {
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Vector<WaveFormCollapse::PropagatorStateEntry> compatible;
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compatible.resize(_patterns.size());
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// Iterate on every dy, dx, pattern1 and pattern2
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for (int pattern1 = 0; pattern1 < _patterns.size(); pattern1++) {
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for (int direction = 0; direction < 4; direction++) {
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for (int pattern2 = 0; pattern2 < _patterns.size(); pattern2++) {
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if (agrees(_patterns[pattern1], _patterns[pattern2], DIRECTIONS_Y[direction], DIRECTIONS_X[direction])) {
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compatible.write[pattern1].directions[direction].push_back(pattern2);
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}
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}
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}
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}
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set_propagator_state(compatible);
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}
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// Transform a 2D array containing the patterns id to a 2D array containing the pixels.
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Array2D<int> OverlappingWaveFormCollapse::to_image(const Array2D<int> &output_patterns) const {
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Array2D<int> output(_out_height, _out_width);
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if (_periodic_output) {
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for (int y = 0; y < get_wave_height(); y++) {
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for (int x = 0; x < get_wave_width(); x++) {
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output.get(y, x) = _patterns[output_patterns.get(y, x)].get(0, 0);
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}
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}
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} else {
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for (int y = 0; y < get_wave_height(); y++) {
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for (int x = 0; x < get_wave_width(); x++) {
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output.get(y, x) = _patterns[output_patterns.get(y, x)].get(0, 0);
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}
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}
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for (int y = 0; y < get_wave_height(); y++) {
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const Array2D<int> &pattern = _patterns[output_patterns.get(y, get_wave_width() - 1)];
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for (int dx = 1; dx < _pattern_size; dx++) {
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output.get(y, get_wave_width() - 1 + dx) = pattern.get(0, dx);
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}
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}
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for (int x = 0; x < get_wave_width(); x++) {
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const Array2D<int> &pattern = _patterns[output_patterns.get(get_wave_height() - 1, x)];
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for (int dy = 1; dy < _pattern_size; dy++) {
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output.get(get_wave_height() - 1 + dy, x) =
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pattern.get(dy, 0);
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}
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}
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const Array2D<int> &pattern = _patterns[output_patterns.get(get_wave_height() - 1, get_wave_width() - 1)];
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for (int dy = 1; dy < _pattern_size; dy++) {
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for (int dx = 1; dx < _pattern_size; dx++) {
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output.get(get_wave_height() - 1 + dy, get_wave_width() - 1 + dx) = pattern.get(dy, dx);
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}
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}
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}
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return output;
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}
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void OverlappingWaveFormCollapse::initialize() {
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init_patterns();
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generate_compatible();
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set_wave_size(get_wave_width(), get_wave_height());
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WaveFormCollapse::initialize();
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// If necessary, the ground is set.
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if (_ground) {
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init_ground();
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}
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}
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OverlappingWaveFormCollapse::OverlappingWaveFormCollapse() {
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_periodic_input = true;
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_out_height = 0;
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_out_width = 0;
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_symmetry = 8;
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_ground = false;
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_pattern_size = 0;
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}
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OverlappingWaveFormCollapse::~OverlappingWaveFormCollapse() {
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}
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void OverlappingWaveFormCollapse::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_periodic_input"), &OverlappingWaveFormCollapse::get_periodic_input);
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ClassDB::bind_method(D_METHOD("set_periodic_input", "value"), &OverlappingWaveFormCollapse::set_periodic_input);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "periodic_input"), "set_periodic_input", "get_periodic_input");
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ClassDB::bind_method(D_METHOD("get_out_height"), &OverlappingWaveFormCollapse::get_out_height);
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ClassDB::bind_method(D_METHOD("set_out_height", "value"), &OverlappingWaveFormCollapse::set_out_height);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "out_height"), "set_out_height", "get_out_height");
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ClassDB::bind_method(D_METHOD("get_out_width"), &OverlappingWaveFormCollapse::get_out_width);
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ClassDB::bind_method(D_METHOD("set_out_width", "value"), &OverlappingWaveFormCollapse::set_out_width);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "out_width"), "set_out_width", "get_out_width");
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ClassDB::bind_method(D_METHOD("get_symmetry"), &OverlappingWaveFormCollapse::get_symmetry);
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ClassDB::bind_method(D_METHOD("set_symmetry", "value"), &OverlappingWaveFormCollapse::set_symmetry);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "symmetry"), "set_symmetry", "get_symmetry");
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ClassDB::bind_method(D_METHOD("get_ground"), &OverlappingWaveFormCollapse::get_ground);
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ClassDB::bind_method(D_METHOD("set_ground", "value"), &OverlappingWaveFormCollapse::set_ground);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ground"), "set_ground", "get_ground");
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ClassDB::bind_method(D_METHOD("get_pattern_size"), &OverlappingWaveFormCollapse::get_pattern_size);
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ClassDB::bind_method(D_METHOD("set_pattern_size", "value"), &OverlappingWaveFormCollapse::set_pattern_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "pattern_size"), "set_pattern_size", "get_pattern_size");
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}
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