mirror of
https://github.com/Relintai/pandemonium_engine.git
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138 lines
4.1 KiB
C++
138 lines
4.1 KiB
C++
#ifndef USER_CONTROLLER_H
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#define USER_CONTROLLER_H
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#include "core/containers/vector.h"
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#include "core/string.h"
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#include "web/http/web_node.h"
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#include "user.h"
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#include "web/http/middleware.h"
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class Request;
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class FormValidator;
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//TODO
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// Break this up into multiple small webnodes (per page)
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// that would make this a lot more customizable
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// Only User management, save, load etc should be kept here
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// and this node should be expected to be autoloaded.
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// It should keep get_singleton() and c++ stuff that deal with users should expect it's presence
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// they should use err macros to not crash the app though
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// Rename this UserManager
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// Also users are useful for not just web stuff, so don't rename them
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// Make this inherit from Node instead, only inherit the web user handling from webnodes.
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// Also for other webnodes that have admin functionality, break those into separate nodes. It's a lot safer,
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// and I think they will work better in this setting like this.
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//Add a UserLevelWebPermission WebPermission. It should read a new projectsettings entry, and use it as an enum, that
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// can be manipulated form the inspector.
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// The RBAC system can probably be removed, as WebPermissions + the editor is a lot more powerful.
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//Note move this with the user controller to it's own module.
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class UserController : public WebNode {
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RCPP_OBJECT(UserController, WebNode);
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public:
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void handle_request_main(Request *request);
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struct LoginRequestData {
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String error_str;
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String uname_val;
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String pass_val;
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};
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virtual void handle_login_request_default(Request *request);
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virtual void render_login_request_default(Request *request, LoginRequestData *data);
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struct RegisterRequestData {
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String error_str;
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String uname_val;
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String email_val;
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String pass_val;
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String pass_check_val;
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};
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virtual void handle_register_request_default(Request *request);
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virtual void render_register_request_default(Request *request, RegisterRequestData *data);
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virtual void render_register_success(Request *request);
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virtual void render_already_logged_in_error(Request *request);
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virtual void render_login_success(Request *request);
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virtual void handle_request(Ref<User> &user, Request *request);
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virtual void handle_main_page_request(Ref<User> &user, Request *request);
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struct SettingsRequestData {
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String error_str;
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String uname_val;
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String email_val;
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String pass_val;
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String pass_check_val;
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};
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virtual void handle_settings_request(Ref<User> &user, Request *request);
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virtual void render_settings_request(Ref<User> &user, Request *request, SettingsRequestData *data);
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virtual void handle_password_reset_request(Ref<User> &user, Request *request);
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virtual void handle_logout_request(Ref<User> &user, Request *request);
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virtual void handle_delete_request(Ref<User> &user, Request *request);
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virtual void create_validators();
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// db
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virtual Ref<User> db_get_user(const int id);
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virtual Ref<User> db_get_user(const String &user_name_input);
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virtual void db_save_user(Ref<User> &user);
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virtual Vector<Ref<User>> db_get_all();
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virtual Ref<User> create_user();
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bool is_username_taken(const String &user_name_input);
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bool is_email_taken(const String &email_input);
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virtual bool check_password(const Ref<User> &user, const String &p_password);
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virtual void create_password(Ref<User> &user, const String &p_password);
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virtual String hash_password(const Ref<User> &user, const String &p_password);
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virtual void create_table();
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virtual void drop_table();
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virtual void create_default_entries();
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static UserController *get_singleton();
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UserController();
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~UserController();
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protected:
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static UserController *_self;
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static FormValidator *_login_validator;
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static FormValidator *_registration_validator;
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static FormValidator *_profile_validator;
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String _file_path;
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static String _path;
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static String _table_name;
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};
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// just session setup
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class UserSessionSetupMiddleware : public Middleware {
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RCPP_OBJECT(UserSessionSetupMiddleware, Middleware);
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public:
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//returnring true means handled, false means continue
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bool on_before_handle_request_main(Request *request);
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UserSessionSetupMiddleware();
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~UserSessionSetupMiddleware();
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};
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#endif
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