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43 lines
2.0 KiB
XML
43 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationPathQueryResult3D" inherits="Reference" version="4.1">
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<brief_description>
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Represents the result of a 3D pathfinding query.
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</brief_description>
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<description>
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This class stores the result of a 3D navigation path query from the [NavigationServer3D].
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</description>
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<tutorials>
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<link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.md</link>
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</tutorials>
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<methods>
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<method name="reset">
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<return type="void" />
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<description>
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Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="path" type="PoolVector3Array" setter="set_path" getter="get_path" default="PoolVector3Array( )">
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The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
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</member>
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<member name="path_owner_ids" type="Array" setter="set_path_owner_ids" getter="get_path_owner_ids" default="[ ]">
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The [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
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</member>
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<member name="path_rids" type="Array" setter="set_path_rids" getter="get_path_rids" default="[ ]">
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The [RID]s of the regions and links that each point of the path goes through.
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</member>
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<member name="path_types" type="PoolIntArray" setter="set_path_types" getter="get_path_types" default="PoolIntArray( )">
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The type of navigation primitive (region or link) that each point of the path goes through.
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</member>
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</members>
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<constants>
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<constant name="PATH_SEGMENT_TYPE_REGION" value="0" enum="PathSegmentType">
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This segment of the path goes through a region.
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</constant>
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<constant name="PATH_SEGMENT_TYPE_LINK" value="1" enum="PathSegmentType">
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This segment of the path goes through a link.
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</constant>
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</constants>
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</class>
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