mirror of
https://github.com/Relintai/pandemonium_engine.git
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677 lines
26 KiB
C++
677 lines
26 KiB
C++
#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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/*************************************************************************/
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/* spatial_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "core/containers/ordered_hash_map.h"
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#include "core/containers/pool_vector.h"
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#include "core/containers/vector.h"
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#include "core/math/basis.h"
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#include "core/math/color.h"
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#include "core/math/math_defs.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include "scene/resources/mesh.h"
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class Camera;
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class Spatial;
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class Timer;
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struct Transform;
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class Timer;
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class EditorSpatialGizmo : public SpatialGizmo {
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GDCLASS(EditorSpatialGizmo, SpatialGizmo);
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public:
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struct Instance {
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RID instance;
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Ref<Mesh> mesh;
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Ref<Material> material;
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Ref<SkinReference> skin_reference;
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bool extra_margin;
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Transform xform;
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Instance();
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~Instance();
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void create_instance(Spatial *p_base, bool p_hidden = false);
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};
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bool selected;
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Vector<Vector3> collision_segments;
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Ref<TriangleMesh> collision_mesh;
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Vector<Vector3> handles;
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Vector<int> handle_ids;
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Vector<Vector3> secondary_handles;
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Vector<int> secondary_handle_ids;
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float selectable_icon_size;
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bool billboard_handle;
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bool valid;
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bool hidden;
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Vector<Instance> instances;
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Spatial *spatial_node;
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void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }
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protected:
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static void _bind_methods();
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EditorSpatialGizmoPlugin *gizmo_plugin;
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public:
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void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
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void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
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void add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform &p_xform = Transform(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
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void add_collision_segments(const Vector<Vector3> &p_lines);
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
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void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform &p_xform = Transform());
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virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
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virtual String get_handle_name(int p_id, bool p_secondary) const;
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virtual Variant get_handle_value(int p_id, bool p_secondary);
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virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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virtual int subgizmos_intersect_ray(Camera *p_camera, const Vector2 &p_point) const;
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virtual Vector<int> subgizmos_intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) const;
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virtual Transform get_subgizmo_transform(int p_id) const;
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virtual void set_subgizmo_transform(int p_id, Transform p_transform) const;
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virtual void commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform> &p_restore, bool p_cancel = false) const;
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void set_selected(bool p_selected) { selected = p_selected; }
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bool is_selected() const { return selected; }
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void set_spatial_node(Spatial *p_node);
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Spatial *get_spatial_node() const { return spatial_node; }
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Ref<EditorSpatialGizmoPlugin> get_plugin() const { return gizmo_plugin; }
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bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
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void handles_intersect_ray(Camera *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id, bool &r_secondary);
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bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal);
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bool is_subgizmo_selected(int p_id) const;
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Vector<int> get_subgizmo_selection() const;
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virtual void clear();
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virtual void create();
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virtual void transform();
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virtual void redraw();
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virtual void free();
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virtual bool is_editable() const;
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void set_hidden(bool p_hidden);
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void set_plugin(EditorSpatialGizmoPlugin *p_plugin);
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EditorSpatialGizmo();
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~EditorSpatialGizmo();
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};
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class EditorSpatialGizmoPlugin : public Resource {
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GDCLASS(EditorSpatialGizmoPlugin, Resource);
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public:
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static const int VISIBLE = 0;
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static const int HIDDEN = 1;
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static const int ON_TOP = 2;
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protected:
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int current_state;
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List<EditorSpatialGizmo *> current_gizmos;
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HashMap<String, Vector<Ref<SpatialMaterial>>> materials;
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static void _bind_methods();
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virtual bool has_gizmo(Spatial *p_spatial);
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virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
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public:
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void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
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void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
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void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture> &p_icon = nullptr);
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void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
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Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
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virtual String get_gizmo_name() const;
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virtual int get_priority() const;
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virtual bool can_be_hidden() const;
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virtual bool is_selectable_when_hidden() const;
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virtual void redraw(EditorSpatialGizmo *p_gizmo);
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virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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virtual int subgizmos_intersect_ray(const EditorSpatialGizmo *p_gizmo, Camera *p_camera, const Vector2 &p_point) const;
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virtual Vector<int> subgizmos_intersect_frustum(const EditorSpatialGizmo *p_gizmo, const Camera *p_camera, const Vector<Plane> &p_frustum) const;
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virtual Transform get_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id) const;
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virtual void set_subgizmo_transform(const EditorSpatialGizmo *p_gizmo, int p_id, Transform p_transform);
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virtual void commit_subgizmos(const EditorSpatialGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform> &p_restore, bool p_cancel = false);
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Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
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void set_state(int p_state);
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int get_state() const;
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void unregister_gizmo(EditorSpatialGizmo *p_gizmo);
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EditorSpatialGizmoPlugin();
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virtual ~EditorSpatialGizmoPlugin();
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};
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class LightSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(LightSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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LightSpatialGizmoPlugin();
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};
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class AudioStreamPlayer3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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AudioStreamPlayer3DSpatialGizmoPlugin();
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};
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class ListenerSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(ListenerSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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ListenerSpatialGizmoPlugin();
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};
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class CameraSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CameraSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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CameraSpatialGizmoPlugin();
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};
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class MeshInstanceSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(MeshInstanceSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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MeshInstanceSpatialGizmoPlugin();
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};
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class Sprite3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Sprite3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Sprite3DSpatialGizmoPlugin();
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};
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class Label3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Label3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Label3DSpatialGizmoPlugin();
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};
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class Position3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Position3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
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Vector<Vector3> cursor_points;
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Position3DSpatialGizmoPlugin();
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};
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class PhysicalBoneSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(PhysicalBoneSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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PhysicalBoneSpatialGizmoPlugin();
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};
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class RayCastSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(RayCastSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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RayCastSpatialGizmoPlugin();
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};
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class ShapeCastGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(ShapeCastGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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ShapeCastGizmoPlugin();
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};
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class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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SpringArmSpatialGizmoPlugin();
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};
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class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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VehicleWheelSpatialGizmoPlugin();
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};
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class SoftBodySpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SoftBodySpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel);
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bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx, bool p_secondary) const;
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SoftBodySpatialGizmoPlugin();
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};
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class VisibilityNotifierGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(VisibilityNotifierGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
|
|
VisibilityNotifierGizmoPlugin();
|
|
};
|
|
|
|
class CPUParticlesGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(CPUParticlesGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
bool is_selectable_when_hidden() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
CPUParticlesGizmoPlugin();
|
|
};
|
|
|
|
class ReflectionProbeGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(ReflectionProbeGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
|
|
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
|
|
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
|
|
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
|
|
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
|
|
ReflectionProbeGizmoPlugin();
|
|
};
|
|
|
|
class CollisionObjectGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(CollisionObjectGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
|
|
CollisionObjectGizmoPlugin();
|
|
};
|
|
|
|
class CollisionShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(CollisionShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
|
|
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
|
|
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary) const;
|
|
void set_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
|
|
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
|
|
CollisionShapeSpatialGizmoPlugin();
|
|
};
|
|
|
|
class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
CollisionPolygonSpatialGizmoPlugin();
|
|
};
|
|
|
|
class NavigationMeshSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(NavigationMeshSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
struct _EdgeKey {
|
|
Vector3 from;
|
|
Vector3 to;
|
|
|
|
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
|
|
};
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
|
|
NavigationMeshSpatialGizmoPlugin();
|
|
};
|
|
|
|
class JointGizmosDrawer {
|
|
public:
|
|
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
|
|
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
|
|
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
|
|
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
|
|
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
|
|
/// with axis X and Y that are looking toward the body and oriented toward up
|
|
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
|
|
|
|
// Draw circle around p_axis
|
|
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
|
|
static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
|
|
};
|
|
|
|
class JointSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(JointSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
Timer *update_timer;
|
|
uint64_t update_idx = 0;
|
|
|
|
void incremental_update_gizmos();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
void redraw(EditorSpatialGizmo *p_gizmo);
|
|
|
|
static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
|
|
static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
|
|
static void CreateGeneric6DOFJointGizmo(
|
|
const Transform &p_offset,
|
|
const Transform &p_trs_joint,
|
|
const Transform &p_trs_body_a,
|
|
const Transform &p_trs_body_b,
|
|
real_t p_angular_limit_lower_x,
|
|
real_t p_angular_limit_upper_x,
|
|
real_t p_linear_limit_lower_x,
|
|
real_t p_linear_limit_upper_x,
|
|
bool p_enable_angular_limit_x,
|
|
bool p_enable_linear_limit_x,
|
|
real_t p_angular_limit_lower_y,
|
|
real_t p_angular_limit_upper_y,
|
|
real_t p_linear_limit_lower_y,
|
|
real_t p_linear_limit_upper_y,
|
|
bool p_enable_angular_limit_y,
|
|
bool p_enable_linear_limit_y,
|
|
real_t p_angular_limit_lower_z,
|
|
real_t p_angular_limit_upper_z,
|
|
real_t p_linear_limit_lower_z,
|
|
real_t p_linear_limit_upper_z,
|
|
bool p_enable_angular_limit_z,
|
|
bool p_enable_linear_limit_z,
|
|
Vector<Vector3> &r_points,
|
|
Vector<Vector3> *r_body_a_points,
|
|
Vector<Vector3> *r_body_b_points);
|
|
|
|
JointSpatialGizmoPlugin();
|
|
};
|
|
|
|
class Room;
|
|
|
|
class RoomSpatialGizmo : public EditorSpatialGizmo {
|
|
GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
|
|
|
|
Room *_room = nullptr;
|
|
|
|
public:
|
|
virtual String get_handle_name(int p_id, bool p_secondary) const;
|
|
virtual Variant get_handle_value(int p_id, bool p_secondary);
|
|
virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
|
|
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
virtual void redraw();
|
|
|
|
RoomSpatialGizmo(Room *p_room = nullptr);
|
|
};
|
|
|
|
class RoomGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(RoomGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
protected:
|
|
virtual bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
|
|
|
|
public:
|
|
RoomGizmoPlugin();
|
|
};
|
|
|
|
class Portal;
|
|
|
|
class PortalSpatialGizmo : public EditorSpatialGizmo {
|
|
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
|
|
|
|
Portal *_portal = nullptr;
|
|
Color _color_portal_front;
|
|
Color _color_portal_back;
|
|
|
|
public:
|
|
virtual String get_handle_name(int p_id, bool p_secondary) const;
|
|
virtual Variant get_handle_value(int p_id, bool p_secondary);
|
|
virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
|
|
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
virtual void redraw();
|
|
|
|
PortalSpatialGizmo(Portal *p_portal = nullptr);
|
|
};
|
|
|
|
class PortalGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(PortalGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
protected:
|
|
virtual bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
|
|
|
|
public:
|
|
PortalGizmoPlugin();
|
|
};
|
|
|
|
class Occluder;
|
|
class OccluderShape;
|
|
class OccluderShapeSphere;
|
|
class OccluderShapePolygon;
|
|
|
|
class OccluderSpatialGizmo : public EditorSpatialGizmo {
|
|
GDCLASS(OccluderSpatialGizmo, EditorSpatialGizmo);
|
|
|
|
Occluder *_occluder = nullptr;
|
|
|
|
const OccluderShape *get_occluder_shape() const;
|
|
const OccluderShapeSphere *get_occluder_shape_sphere() const;
|
|
const OccluderShapePolygon *get_occluder_shape_poly() const;
|
|
OccluderShape *get_occluder_shape();
|
|
OccluderShapeSphere *get_occluder_shape_sphere();
|
|
OccluderShapePolygon *get_occluder_shape_poly();
|
|
|
|
Color _color_poly_front;
|
|
Color _color_poly_back;
|
|
Color _color_hole;
|
|
|
|
void _redraw_poly(bool p_hole, const Vector<Vector2> &p_pts, const PoolVector<Vector2> &p_pts_raw);
|
|
|
|
public:
|
|
virtual String get_handle_name(int p_id, bool p_secondary) const;
|
|
virtual Variant get_handle_value(int p_id, bool p_secondary);
|
|
virtual void set_handle(int p_id, bool p_secondary, Camera *p_camera, const Point2 &p_point);
|
|
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false);
|
|
virtual void redraw();
|
|
|
|
OccluderSpatialGizmo(Occluder *p_occluder = nullptr);
|
|
};
|
|
|
|
class OccluderGizmoPlugin : public EditorSpatialGizmoPlugin {
|
|
GDCLASS(OccluderGizmoPlugin, EditorSpatialGizmoPlugin);
|
|
|
|
protected:
|
|
virtual bool has_gizmo(Spatial *p_spatial);
|
|
String get_gizmo_name() const;
|
|
int get_priority() const;
|
|
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
|
|
|
|
public:
|
|
OccluderGizmoPlugin();
|
|
};
|
|
|
|
#endif // SPATIAL_EDITOR_GIZMOS_H
|