mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
#ifndef NAV_REGION_H
|
|
#define NAV_REGION_H
|
|
/*************************************************************************/
|
|
/* nav_region.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "nav_rid.h"
|
|
|
|
#include "nav_utils.h"
|
|
#include "scene/3d/navigation.h"
|
|
#include "scene/resources/navigation_mesh.h"
|
|
#include <vector>
|
|
|
|
/**
|
|
@author AndreaCatania
|
|
*/
|
|
|
|
class NavMap;
|
|
class NavRegion;
|
|
|
|
class NavRegion : public NavRid {
|
|
NavMap *map;
|
|
Transform transform;
|
|
Ref<NavigationMesh> mesh;
|
|
|
|
bool polygons_dirty;
|
|
|
|
/// Cache
|
|
std::vector<gd::Polygon> polygons;
|
|
|
|
public:
|
|
NavRegion();
|
|
|
|
void scratch_polygons() {
|
|
polygons_dirty = true;
|
|
}
|
|
|
|
void set_map(NavMap *p_map);
|
|
NavMap *get_map() const {
|
|
return map;
|
|
}
|
|
|
|
void set_transform(Transform transform);
|
|
const Transform &get_transform() const {
|
|
return transform;
|
|
}
|
|
|
|
void set_mesh(Ref<NavigationMesh> p_mesh);
|
|
const Ref<NavigationMesh> get_mesh() const {
|
|
return mesh;
|
|
}
|
|
|
|
std::vector<gd::Polygon> const &get_polygons() const {
|
|
return polygons;
|
|
}
|
|
|
|
bool sync();
|
|
|
|
private:
|
|
void update_polygons();
|
|
};
|
|
|
|
#endif // NAV_REGION_H
|