pandemonium_engine/modules/web/http/http_session_manager.h

60 lines
1.4 KiB
C++

#ifndef HTTP_SESSION_MANAGER_H
#define HTTP_SESSION_MANAGER_H
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/object/reference.h"
#include "scene/main/node.h"
#include "web_server_middleware.h"
class HTTPSession;
class WebServerRequest;
class HTTPSessionManager : public Node {
GDCLASS(HTTPSessionManager, Node);
public:
virtual void add_session(Ref<HTTPSession> session);
virtual void remove_session(Ref<HTTPSession> session);
virtual Ref<HTTPSession> delete_session(const String &session_id);
virtual void save_session(Ref<HTTPSession> session);
virtual Ref<HTTPSession> get_session(const String &session_id);
virtual Ref<HTTPSession> create_session();
virtual void load_sessions();
virtual void clear();
virtual String generate_session_id(const String &base = "");
HTTPSessionManager();
~HTTPSessionManager();
protected:
static void _bind_methods();
HashMap<String, Ref<HTTPSession>> _sessions;
Vector<Ref<HTTPSession>> _sessions_vec;
Mutex _mutex;
};
class SessionSetupWebServerMiddleware : public WebServerMiddleware {
GDCLASS(SessionSetupWebServerMiddleware, WebServerMiddleware);
public:
//returnring true means handled, false means continue
bool _on_before_handle_request_main(Ref<WebServerRequest> request);
SessionSetupWebServerMiddleware();
~SessionSetupWebServerMiddleware();
protected:
static void _bind_methods();
};
#endif